Author: Federico Corigliano
Date: 14:53:38 02/18/06
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On February 18, 2006 at 17:44:13, Reinhard Scharnagl wrote: >On February 18, 2006 at 17:03:37, Federico Corigliano wrote: > >>I'm doing my first steps in graphical programming and I need some help to >>understand how chess interfaces such as Arena are made. >>A friend tell me that all the communication between windows and internal process >>is made with the Document/View model. Is that right? If not, what model is used >>to coordinate all the communication between board, move history windows, chess >>engine process, etc. > >Hi Federico, > >in my opinion the specialized document / view model does not fit best, because >you are visualizing rather a process than a document (or a not self changing >amount of data). So I myself prefer the native generalized event driven windows >view, as it is done more obviously e.g. in Borland Delphi or in C++ Builder. > >That way I built my SMIRF GUI and engine pair. > >But finally it will depend on your style of programming and the way you use >existing / known frameworks. > >Reinhard. I'm using wxWidgets, a C++,Python and other languages library to make graphical apps that works in Windows, GNU/Linux and other OS without too much changes in the code. It has some classes for Document/View model but should be possible to adapt them to other models. Federico
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