Author: KarinsDad
Date: 09:15:35 04/14/99
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On April 14, 1999 at 11:42:31, Keith Kitson wrote: >It occurs to me that our abilities to build tactical awareness into programs has >been quite successful. Our major aim now should be to build in better strategic >elements. Better planning and long term follow through of a plan. I know >strong chess players, see patterns, and look at the board dynamically. If we >can build this sort of awareness into the programs, without detrimentally >affecting the tactical side then I see some strides forward being made. How >long it will take to achieve this I find it difficult to predict. One of the >itme that i find unusual, is that for some programs that use Hash Tables they >clear the hash tables down after every move. That is not the way a human >players memory works. They define a plan, perhaps with some alternatives, then >they use they use the plan over the course of the game. They don't start again >from scratch to build a plan with each ply (or half move) that is made. I >reckon some strides forward could be made here in time savings, to allow deeper >lines of thought within the given time controls. there again the deeper the >program calculates the less the accuracy of the line due to search curtailment >criteria. I shall watch with interest over the next few years to see how things >develop. > >Kkitson I couldn't have said it much better. The software I am working on has many of the elements that you describe. How well it will work is yet to be determined. However, one other vast area of improvement that I foresee is the endgame. Having tablebases is fine, however, a tablebase is no different than a typical player's slight endgame knowledge (the tablebase is just normally more complete). Once programs really understand endgame concepts, I think that their level of play will improve dramatically. KarinsDad :)
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