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Subject: Re: Ponder in chess engines

Author: Bahram Namjou

Date: 12:16:13 02/19/06

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On February 19, 2006 at 14:14:09, Mike S. wrote:

>On February 19, 2006 at 13:59:36, Bahram Namjou wrote:
>
>>I asked this question before but with no comments so I post it again!
>>
>>
>>when the ponder is on and chess engine thinks and evaluates a position, all of
>>the further evaluations are only based on one predicted move that considered to
>>be the opponent best next move however never this predicted move will change
>>during "thinking time" no matter this "thinking time" is 5 seconds or 50
>>minutes...can anyone explain this why?...thanks, bn
>
>If engine (A) plays vs. engine (B) and for example plays 17.d5 expecting
>17...d5:
>
>If it ponders now, it has no information about what engine (B) is planning,
>17...d5 or maybe something else, like in a human's game: You don't know what the
>opponent will really move (except there is only one forced move) as long as he
>has not actually played his move. (A) can only calculate based on it's own
>assumption.
>
>There was an old chess computer by SciSys (Saitek) which had a "multiple"
>permanent brain, trying to prepare for several different opponent's replies. I
>think this concept remained very unique, and I consider it to be effective (or
>attractive) only in games versus humans if they use much more time than the
>chess computer. It was not very strong, compared to today's systems.
>
>That could be an interesting option for program vs. human training games though.
>
>Regards,
>M.Scheidl

Thanks Mike...so why this feature has not been implemented in new engines? so
called "multiple permannet brain".  I thought that in pondering, the engine
could evaluate similar to "infinite analysis" mode in which the best move
gradually change according to depth of play ...Right now because mostly the
predicted move is not correct, the pondering is not as efficient as we
expect...regards, Bahram



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