Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Does Rebel 10.5 Represent the Current State of the Art?

Author: Paul Richards

Date: 10:18:49 05/25/99

Go up one level in this thread


On May 25, 1999 at 09:59:29, Robert Hyatt wrote:

>It is simply time to realize that the GM players know so much more than the
>programs, that the only way the programs are getting by is through tactical
>skill.  And at 40/2 the tactical skill of the program is not obviously better
>than the tactical skill of the GM.  At game/30 it is, of course.  But at 40/2
>I don't believe so.

I would still distinguish between tactical skill and strategic
understanding.  Strategic understanding lets you create favorable
situations that are likely to offer tactical possibilities.  This is
the way humans approach the game, and it allows them to create
situations where the payoff is too distant for the computer to see.
However I would not say that human tactical skill is equivalent to
the computer's, regardless of the time control.  Even Kasparov uses
programs like Fritz to investigate positions, precisely because
computers are superior at tactics.  GMs think in terms of plans, and
then calculate variations for their plan, and for what they believe
their opponent's plan is.  They are just as incapable as the rest of
us chess players of analyzing all possible moves, and as a result
they will overlook things.  GM Rohde had a strategically won position
but did not play optimally winning moves to finish the game either.
If he could calculate as precisely as Rebel he would have.  Again,
GM calculation is devoted to carrying out specific plans, and this
strategic understanding allows them to efficiently use a tactical ability
that is very limited compared to the machine's.  But since winning tactics
invariably spring from good strategic positions (centuries of human
experience have distilled the elements of what constitutes a good
position), barring a tactical blunder the human has the edge.  The
computer is not outcalculated in any capacity, but does not have the
knowledge base built on centuries of practice that guides GM play, and as
a result is strategically squeezed into a position where winning tactics
are unlikely to exist in the first place.  This highlights the difficulty
of finding algorithms that accurately describe strategic play.  A program
that can do this well will win on ordinary hardware.  Given the difficulty
of programming such knowledge though, brute tactical strength will make up
for the deficit. In any case when it comes to pure tactics the humans have
long since lost that battle.



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.