Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Will next version of Junior have underpromotion code?

Author: blass uri

Date: 00:30:37 06/08/99

Go up one level in this thread



On June 08, 1999 at 00:47:02, Dave Gomboc wrote:

>On June 07, 1999 at 21:22:45, Mike CastaƱuela wrote:
>
>>On June 07, 1999 at 19:08:42, Dave Gomboc wrote:
>>
>>
>>
>>>On June 07, 1999 at 16:41:56, Dann Corbit wrote:
>>>
>>>>On June 07, 1999 at 16:35:24, blass uri wrote:
>>>>[snip]
>>>>>In part of these 7% of the cases(including your 3 examples) underpromotion is
>>>>>needed only to win faster but is not important practically for the result of the
>>>>>game.
>>>>The same would be true of a program that takes a bishop to go up +3 instead of
>>>>taking a rook to go up +5.  Which program would you rather have?
>>>
>>>The one that knows how to get to the position where it can win either way.
>>>
>>>Dave
>>
>>But if one way (that can be unique to the victory path)
>>of those all ways is not feasible, then what?
>>Too, underpromotions weigh in esthetic terms, not only practical.
>
>If?  Well, then you miss the win.  Tough one.  But how realistic is this "if"?
>Not very.  However, if accounting for underpromotions would slow down Junior by
>a few percent in every game it plays, that's not an "if", that's a definite
>relative penalty, in every single game.
>
>It's a chess engine.  Aesthetics are for user interfaces, not engines. ;-)
>
>Dave

I think that there is no reason to slow Junior down by a few percent to consider
underpromotion.

You can use 0.1% of your time to compare between search with underpromotion and
without underpromotion and if there is a difference then to use an evaluation
function that allow underpromotions.

In this case you lose less than 0.1% of your time and I believe that you play
slightly better.

Uri



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.