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Subject: Re: nodes per ply

Author: Daniel Karlsson

Date: 07:46:07 06/11/99

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On June 10, 1999 at 19:46:52, leonid wrote:

>How many nodes per ply game is forced to see in order to "understand" the
>situation? If in the ply we have 35 nodes, how many program must see?
>Five, six, seven...

In some nodes you get a cutoff on the first move, in others you have to search
all legal moves to get a score.

Assuming no transpositions, constant branching factor, perfect move ordering and
so on, the average number is around sqrt(moves) using alpha-beta pruning. So six
to seven moves is about right for many middlegame positions.

Clever pruning techniques can further reduce this number by skipping parts of
the tree.



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