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Subject: Re: Kind of Ultradynamic Table Pieces

Author: Francis Monkman

Date: 14:47:40 06/21/99

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On June 21, 1999 at 13:40:25, Fernando Villegas wrote:

>Hi programmers:
>How about a table piece where the values of pieces is not generic but specific
>and changing?
>I know that in some programs piece tables changes according the stage of the
>game, but I wonder if they discriminate between the pieces inside  each type. I
>suppose they changes values for all the category, that is, for the four pieces
>each category of figures has or can have, for the eight pawns and for the two
>Queens.
>What if each specimen of category has its own value according to his position?
>Why a knight in a1 must have the same specific valuation that a knight in e5?
>Why enemy pieces that are aiming at our King should have same value that one
>that is in the original square? It is so dfifficult to give a name to each piece
> and evaluate it according his capacities, his position, his mobility and so and
>so?  To have a particular histry of each  one? If that is made, does it not let
>evaluate exchanges according to more sound positional criteria? I am tempted to
>post some examples from this tournament where bad exchanges were made probably
>according some abstract table pieces criteria that said "you are going to win
>0,3 points if that exchange is made because bishops are 0,3 point better than
>knights" and howerer from a positional point of view was sheer madness because
>THAT bisho was awful and THAT knight was better.
>Hoy wrong am I? Bob? Bruce? Dan? ?Frank?
>Fernando

For what it's worth, I've been meaning to suggest this -- based on the fact that
GMs
analyzing a game often talk about pieces becoming 'bigger' or 'smaller'. We also
see that the evaluation of pawn advance is still a weak point for programs. That
said,
the advances in the last five years have obviously been considerable...

Francis



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