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Subject: Re: AntiComputer Chess

Author: Robert Hyatt

Date: 10:53:22 07/06/99

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On July 02, 1999 at 17:11:00, Paul Richards wrote:

>On July 02, 1999 at 16:25:28, Robert Hyatt wrote:
>
>>On July 02, 1999 at 14:16:50, James T. Walker wrote:
>>
>>>Hello,
>>>I see the change in strategy by the top GM's in the Frankfurt Masters tournament
>>>as an admission that they can no longer compete with Fritz on the "up and up".
>>>Resorting to anticomputer strategy/tactics by the worlds best chess players is
>>>the first signal that the end is near.  Computer domination is just around the
>>>corner.
>>>Jim Walker
>>
>>
>>I think you are wrong.  What is right around the corner is a big hammer,
>>once the GM players start playing vs the computer's obvious weaknesses.  It
>>will take another 10 years probably to combat such play.  And once the GMs
>>start doing it, we are going to have a difficult time for a while.  It is
>>hard to do at blitz, but at game/30 it is possible, and at 40/2hr games, it
>>is not hard at all...
>
>
>It may be difficult on a PC just by trying to increase the program's chess
>knowledge, but I wonder how many anticomputer tricks there are and how long they
>could be relied upon.  Going out of book can be addressed by growing a gigantic
>analyzed book a la Mr. Corbit's project.  A huge book and deep search might
>obviate the need for a lot of additional knowledge.  As it is there haven't been
>that many 40/2 man-machine games, so total war has not been declared. ;)  We've
>already seen what a determined group of propeller-heads can do to Kasparov with
>sufficient motivation. ;) I think the programmers would adapt quite well if they
>had sufficient man-machine game data to work with.


Don't forget the 'math'.  99.9999999999999% of opening theory does _not_ follow
moves like 1. a3 or 1. h3.  So if a GM starts out like that, then the computer
is going to be on its own.  And there is no way to make a book wide enough to
cover that...



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