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Subject: Re: HOW does Chess Tal learn?

Author: Shep

Date: 04:42:28 07/13/99

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On July 13, 1999 at 07:14:32, Terry Ripple wrote:

>On July 13, 1999 at 07:03:27, Shep wrote:
>
>>On July 13, 1999 at 05:10:41, Didzis Cirulis wrote:
>>
>>>Hi,
>>>
>>>When playing on FICS (Computer(c)) Chess Tal lost a completely won game due to
>>>some mismanagement of time. It did run out of time. So how does this program
>>>learn in this situation? Will this line be considered good or bad next game?
>>>
>>>One more question: What happens if I start a new game when I am going to lose
>>>this one? Is program learning at all in this situation? Is this learning
>>>correct?
>>
>>Ed wrote that at least for Rebel, learning works OK in that case, even if the
>>game does not end by checkmate or resigning on your part.
>>IIRC Crafty also handles learning depending on the evaluation only, not "3rd
>>party effects" like running out of time.
>>This is reasonable; imagine the opposite situation where you have a won position
>>against the program and then lose on time or resign by accident...
>>
>>Another "out-of-time" learning problem is perceptible in the Fritz GUI:
>>If you play against another program (regardless if manually or eng-eng) and
>>allow the opponent's time to run out, the Fritz GUI will flag this game as won
>>in its book learning.
>>So you should always stop the opponent's clock with "Ctrl-Q" after the Fritz GUI
>>has moved.
>>And in eng-eng Blitz games, you should disable learning altogether because one
>>engine may lose on time in a won or drawn situation (seen this many times in
>>5-min Blitz).
>>
>>---
>>Shep
>----------
>Hi Shep,
>  Are you saying to disable Book Learning and Position Learning or just one?

I would only disable book learning as I suppose that position learning is done
during the game (thus based on the evaluations), not after the result of the
match has been determined.

---
Shep



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