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Subject: Re: The Anderson/Cody program

Author: Bruce Moreland

Date: 09:27:56 07/28/99

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On July 28, 1999 at 11:18:19, Peter Hegger wrote:

>The following is an excerpt from "How computers play chess" by Levy and Newborn.
>
>"In 1959 a Canadian program was demonstrated at the University of Toronto. It
>was written by Frank Anderson, an International master and Bob Cody, and it ran
>on an IBM 605 computer. The program dealt only with simple pawn endings (the
>most complex was king and two pawns versus king and pawn).The programmers
>devised a unique strategy that reportedly enabled their program to play these
>endings perfectly. Their first version could cope with more than 180,000
>positions, a figure that was increased in later versions of the program.
>When the program was demonstrated at the Canadian Conference of Scientists it
>played against more than 50 different opponents, each of whom was allowed to
>choose his own starting position, given the small number of pawns. In each case
>the program apparently played perfectly. Unfortunately, the strategy that
>enabled the endings to programmed successfully was never documented, and
>Anderson even confessed to me in the early 1970's that he couldn't explain
>why they worked!"
>
>Has anyone else ever looked into how this program worked? If a program could
>handle KPPKP perfectly on a 1959 vintage computer then imagine how it would
>perform on todays machines. Maybe 5 or 6 piece (or more) EGTB's would be not be
>necessary if the program had the ability to figure all these positions out
>perfectly.

I am skeptical.

bruce



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