Author: José Carlos
Date: 00:30:03 08/03/99
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On August 02, 1999 at 09:17:23, blass uri wrote: > >On August 02, 1999 at 06:25:19, José Carlos wrote: > >> Maybe discarding "bad enought moves" (considering a fixed minimum difference >>beteewn first and second move), or the mate-test mentioned could help much in >>quick games. >> It could be interesting using such idea in games faster than 5min/game. >> >> José C. > >I think that it can help in slower games. > >In quick games this idea may lead to more mistakes > >In slower games you can let yourself more time to evaluate the difference >between the 2 best moves(assuming that you use 0.1% of your regular time to >evaluate the difference between the 2 best moves) so you can do less mistakes. > >You have another reason to assume that you do less mistakesin slower games if >you assume that you play forced moves faster but use increasing time for them >when the time per move is increasing. > >Uri What I meant is that in fast games, time is usually more important than making the best move. So, if you can make a move that "probably" is not bad instantly, it may be better to play it than to search for a better move, using some important seconds. But, basically, I agree with you. José C.
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