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Subject: Re: Forced moves

Author: José Carlos

Date: 00:30:03 08/03/99

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On August 02, 1999 at 09:17:23, blass uri wrote:

>
>On August 02, 1999 at 06:25:19, José Carlos wrote:
>
>>  Maybe discarding "bad enought moves" (considering a fixed minimum difference
>>beteewn first and second move), or the mate-test mentioned could help much in
>>quick games.
>>  It could be interesting using such idea in games faster than 5min/game.
>>
>>  José C.
>
>I think that it can help in slower games.
>
>In quick games this idea may lead to more mistakes
>
>In slower games you can let yourself more time to evaluate the difference
>between the 2 best moves(assuming that you use 0.1% of your regular time to
>evaluate the difference between the 2 best moves) so you can  do  less mistakes.
>
>You have another reason to assume that you do less mistakesin slower games if
>you assume that you play forced moves faster but use increasing time for them
>when the time per move is increasing.
>
>Uri

  What I meant is that in fast games, time is usually more important than making
the best move. So, if you can make a move that "probably" is not bad instantly,
it may be better to play it than to search for a better move, using some
important seconds.
  But, basically, I agree with you.

  José C.



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