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Subject: Re: 50 move rule(was Re: KQ vs kr position)

Author: KarinsDad

Date: 09:15:27 08/06/99

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On August 06, 1999 at 06:18:39, Owen Lyne wrote:

>On August 05, 1999 at 18:27:41, KarinsDad wrote:
>
>>And, the rule should be removed for human play as well since we already have a
>>thing called a clock (i.e. I have never understood why playing all of your moves
>>in x amount of time is such a problem for people), but I won't go further there.
>>
>>KarinsDad :)
>
>I disagree there. For example, you are the defending side in a tough endgame and
>your opponent doesn't have a clue how to make progress. The 50 move rule allows
>the game to end without him flailing away at you forever (or at least, until you
>can prove a triple repetition, which could take hundreds of moves). Perticularly
>if there is an increment on the clock or something like an hour for each
>subsequent 24 moves, the clock isn't going to stop the game, so you need some
>other way to save pointless playing on.
>
>Owen

Sorry, I agree with you. I must have been zoning yesterday when I wrote that.

I do have a problem with increments on clocks in tournament games (I think it is
perfectly fine to force a person to make all of his moves within a set time
frame as opposed to a variable time frame), but I do not have a problem with the
50 move rule.

KarinsDad :)




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