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Subject: Re: the KRPP KR challenge. system limits.

Author: Vincent Diepeveen

Date: 10:02:07 08/12/99

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On August 12, 1999 at 09:32:40, Robert Hyatt wrote:

>On August 12, 1999 at 06:08:00, Vincent Diepeveen wrote:
>
>>On August 11, 1999 at 15:56:20, Michel Langeveld wrote:
>>
>>>Great information but I think nobody reacts because this info is too hot
>>>for this moment. As I global read your concept it seems to me some things can be
>>>optimized a little more with a some MORE thinking.
>>>
>>>I have 1 remark: if you don't store mate in more than 50 or less than 50 this
>>>means you might give away a point of you 're playing against another computer
>>>with no tablebase or a human.
>>
>>I thought long about that yeah.
>>  a) it's easier to implement, that's why i have DTC right now
>>  b) above argument can be countered as:
>>      you will draw important games and a mistake i see at
>>      icc a lot is that a program doesn't CARE to what EGTB endgame
>>      he exchanges. So if it's *possible* to get to KNN KP then
>>      it'll do it. Even if it's a mate in 221
>>      and in chess it's not smart to assume they will make a big mistake
>>      after which a mate in 221 becomes mate in 20.
>>
>>     For example i've seen a lot of computers blow KBR KR, but personally
>>     i would not blow it, and i'm just 2275. Yeah in blitz perhaps, but
>>     blitz is not my designpoint.
>>
>
>I'd bet you would blow it pretty often, because a bunch of those are nothing
>more than draws anyway.

indeed, that's why i try to stay out of DTM,
as DTC is simply a bounded form of DTM. It's just a sure bound
you have.

>
>
>>
>>>Keep doing the good work and in a few days you will get support!
>>
>>
>>
>>>Regards,
>>>
>>>Michel Langeveld



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