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Subject: Horrible and pitiful.

Author: Dan Andersson

Date: 11:05:46 08/21/99


In the latest Gamasutra (www.gamasutra.com) magazine the following uninitated
superstition was written:

>begin snip

Additionally, there's the problem that strategic-level planning may be very good
for the war effort overall, but very bad for the individual unit. One example of
this might be a brigade ordered to hold a vital mountain pass in the face of
overwhelming enemy attack — the war might be won because the delaying action
bought the time necessary to get reinforcements to the area, but the unit itself
isn't likely to survive. An AI built to handle only unit-level thinking is going
to have a hard time making this kind of trade-off. Chess game AIs are perhaps
the one exception to this rule, but they're cheating, since most chess programs
draw upon databases of thousands of games and simply pick the highest-scoring
move available at that moment.

>end sip

Oh if it was so simple.

Regards Dan Andersson



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