Author: Dan Andersson
Date: 11:05:46 08/21/99
In the latest Gamasutra (www.gamasutra.com) magazine the following uninitated superstition was written: >begin snip Additionally, there's the problem that strategic-level planning may be very good for the war effort overall, but very bad for the individual unit. One example of this might be a brigade ordered to hold a vital mountain pass in the face of overwhelming enemy attack — the war might be won because the delaying action bought the time necessary to get reinforcements to the area, but the unit itself isn't likely to survive. An AI built to handle only unit-level thinking is going to have a hard time making this kind of trade-off. Chess game AIs are perhaps the one exception to this rule, but they're cheating, since most chess programs draw upon databases of thousands of games and simply pick the highest-scoring move available at that moment. >end sip Oh if it was so simple. Regards Dan Andersson
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