Author: Bruce Moreland
Date: 16:02:24 08/21/99
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On August 21, 1999 at 14:05:46, Dan Andersson wrote: >In the latest Gamasutra (www.gamasutra.com) magazine the following uninitated >superstition was written: > >>begin snip > >Additionally, there's the problem that strategic-level planning may be very good >for the war effort overall, but very bad for the individual unit. One example of >this might be a brigade ordered to hold a vital mountain pass in the face of >overwhelming enemy attack — the war might be won because the delaying action >bought the time necessary to get reinforcements to the area, but the unit itself >isn't likely to survive. An AI built to handle only unit-level thinking is going >to have a hard time making this kind of trade-off. Chess game AIs are perhaps >the one exception to this rule, but they're cheating, since most chess programs >draw upon databases of thousands of games and simply pick the highest-scoring >move available at that moment. I think endgame databases and opening books have some people kind of confused. bruce
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