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Subject: Re: Horrible and pitiful.

Author: Bruce Moreland

Date: 16:02:24 08/21/99

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On August 21, 1999 at 14:05:46, Dan Andersson wrote:

>In the latest Gamasutra (www.gamasutra.com) magazine the following uninitated
>superstition was written:
>
>>begin snip
>
>Additionally, there's the problem that strategic-level planning may be very good
>for the war effort overall, but very bad for the individual unit. One example of
>this might be a brigade ordered to hold a vital mountain pass in the face of
>overwhelming enemy attack — the war might be won because the delaying action
>bought the time necessary to get reinforcements to the area, but the unit itself
>isn't likely to survive. An AI built to handle only unit-level thinking is going
>to have a hard time making this kind of trade-off. Chess game AIs are perhaps
>the one exception to this rule, but they're cheating, since most chess programs
>draw upon databases of thousands of games and simply pick the highest-scoring
>move available at that moment.

I think endgame databases and opening books have some people kind of confused.

bruce




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