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Subject: Re: Castling and the 50 move rule

Author: Bruce Moreland

Date: 15:36:05 08/24/99

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On August 24, 1999 at 18:10:21, Scott Ludwig wrote:

>The standard rules of chess that I've read say the 50 move rule gets reset to 0
>after "non-reversible moves" - pawn moves and captures. I've always wondered why
>castling is not included in that definition. I've seen some older engines (SCP)
>that actually treat castling as a resetting move, but the majority of engines do
>not.
>
>Anyone know the history of this?

To answer your last question first, no I don't know the history of this, and I
would like to.

I think that if I were asked to give an explanation of why castling doesn't
reset the 50-move counter, I would suggest that the issue is not reversibility,
it is progress.

Progress is demonstrated, in absence of perfect knowledge, by a captures, which
lead to simpler positions, and pawn moves, which eventually lead to queening.
It is not considered to be demonstrated by other moves.

Using endgame databases It is possible to prove progress, and even optimal
progress, for a period of 50 consecutive moves, and yet the game is still drawn.
 This is because FIDE wants to accomodate the characteristics of human players,
which include fallibility and the desire to eat dinner before midnight.  FIDE
doesn't want to extend games because of freakish cases that only a computer can
play, which poses a problem if you are a computer.

I think that a case where castling on the 50th non-reversible move is the only
winning path is freakish enough that including castling as a move that doesn't
reset the 50-move counter is perfectly fine.

bruce



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