Author: Eugene Nalimov
Date: 10:42:46 09/01/99
Go up one level in this thread
On September 01, 1999 at 08:28:55, frank phillips wrote: >If I understand Eugene's HOWTO document about integrating his probing code >into programs, then I have to (only) set up the rgiCounters, which is a 10 >element array giving the number of pieces of various types for each side, and >provide a pointer to two arrays giving the locations of white and black's >pieces, respectively. > >Are these two arrays two 64 element integer arrays and I pass the address of the >first element? You also have to provide macro (or functions) to fetch the information from those arrays. I beleive it's documented in file probe.txt, lines 39-61. > >Can I safely change the #defines so that, for instance, the piece-type >x_piecePawn is 0 instead of 1. Or do I have to map my piece codes onto the ones >given? I think you cannot change those constants, but you can make conversion "on the fly" inside mentioned above macros/functions. Maybe you should look at the example code that I wrote for Crafty (probe.c and egtb.cpp). Or you can just use it with small modifications - neither Bob nor I will protest. Eugene > >Frank
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.