Author: frank phillips
Date: 07:48:09 09/02/99
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On September 01, 1999 at 13:42:46, Eugene Nalimov wrote: >On September 01, 1999 at 08:28:55, frank phillips wrote: > >>If I understand Eugene's HOWTO document about integrating his probing code >>into programs, then I have to (only) set up the rgiCounters, which is a 10 >>element array giving the number of pieces of various types for each side, and >>provide a pointer to two arrays giving the locations of white and black's >>pieces, respectively. >> >>Are these two arrays two 64 element integer arrays and I pass the address of the >>first element? > >You also have to provide macro (or functions) to fetch the information from >those arrays. I beleive it's documented in file probe.txt, lines 39-61. > >> >>Can I safely change the #defines so that, for instance, the piece-type >>x_piecePawn is 0 instead of 1. Or do I have to map my piece codes onto the ones >>given? > >I think you cannot change those constants, but you can make conversion "on the >fly" inside mentioned above macros/functions. > >Maybe you should look at the example code that I wrote for Crafty (probe.c and >egtb.cpp). Or you can just use it with small modifications - neither Bob nor I >will protest. > >Eugene > >> >>Frank Got it! Thanks. And thankyou for making these tables available. Frank
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