Author: Robert Hyatt
Date: 05:26:34 09/09/99
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On September 09, 1999 at 07:25:40, Claudio A. Amorim wrote: >On September 08, 1999 at 09:57:44, Robert Hyatt wrote: > > >>You have no idea what you are talking about. And if you don't, making such >>statements can be expected to draw negative attention. If you watch what _you_ >>say, you don't have to worry about how _others_ will respond. > >The true scientists on DB team, themselves, are too busy to care about me. >Anyway, provided I'm not unethical and don't break CCC rules, I'll keep saying >what I mean, despite the unfriendly reactions of any "big boss" on town. So just because they are too busy to respond to you, it is ok to make statements that insult what has been the most successful computer chess project of all time? > >>Who cares? The object is to win games, not be aesthetically pleasant. Who >>knows but what the best games one day might be totally ugly by today's >>standards? > >Many chess lovers and AI scholars do care. But, yes, the appreciation of this >point depends on how much you really like and understand the game of chess, on >its profound meaning. >Your objective is to win the game. Mine is to have aesthetical pleasure and make >good friends. We're too distant, so there's nothing more to argue about. > >Cláudio. My goal is to win games. I don't know of a _single_ player that would be happy playing 'beautiful chess' but losing every game. So yes, winning is important. That is why it is a game that requires _two_ players... In the case of deep blue, you only need to read the literature to see how strong they are... They have a history that dates back to 1987 when they played in their first tournament...
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