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Subject: Re: PREDICTION: GM's can draw 50% of games or more at 5 minutes vs comps if?

Author: Ricardo Gibert

Date: 03:05:26 09/14/99

Go up one level in this thread


On September 14, 1999 at 04:29:43, Ricardo Gibert wrote:

>On September 13, 1999 at 22:11:25, Robert Hyatt wrote:
>
>>On September 13, 1999 at 20:01:23, Ricardo Gibert wrote:
>>
>>>On September 13, 1999 at 19:50:54, Robert Hyatt wrote:
>>>
>>>>On September 13, 1999 at 19:41:14, Ricardo Gibert wrote:
>>>>
>>>>>On September 13, 1999 at 19:08:22, Bruce Moreland wrote:
>>>>>
>>>>>>On September 13, 1999 at 19:06:01, Charles Unruh wrote:
>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>GM's can draw 50% of games or more at 5 minutes vs comps if that is their goal
>>>>>>>i.e to draw. I say this because by taking said strategy i have been able to draw
>>>>>>>about 15-20% of my games against comps and i'm just recently an expert.
>>>>>>>Anti-computer play really pays the bills when doing this.  Most progs seem to
>>>>>>>want draws anyway, especially Genius.  Now this is a bit contrary to how one
>>>>>>>should play to get a draw vs humans, but we aren't talking about humans here :).
>>>>>>
>>>>>>I would be happy to take you up on this.  Please email me if you want to arrange
>>>>>>a time, and we can do this on ICC.
>>>>>>
>>>>>>Some GM's can do OK at 5 0, but there are a lot who will lose every game of a
>>>>>>ten-game match, I think.
>>>>>>
>>>>>>bruce
>>>>>
>>>>>I've had similar experiences on ICC. I seem to be able to score more than my
>>>>>fair share of draws against the computer programs playing there. If I try to win
>>>>>I get "embarassed". But when I play to draw, the games I've been successful (5 3
>>>>>blitz unrated) at have followed 1 of 2 patterns:
>>>>>
>>>>>1) One of the crafty clones has a penchant for unsound gambits (Englund gambit
>>>>>with f7-f6). I play solidly with a caro pawn structure and exchange down to an
>>>>>ending, which I draw.
>>>>>2) I play an exchange sac, which computer programs do not cope with as well as
>>>>>they should. They don't understand the importance of activating their rook. One
>>>>>game I almost won, but I screwed up and allowed counterplay and had to force a
>>>>>draw.
>>>>>
>>>>>I'm 2411 on ICC. My best score in one day was 2 draws out of 4 games if I
>>>>>remember correctly. I feel pretty sure these programs are easier to draw than
>>>>>GMs.
>>>>
>>>>
>>>>I'm with Bruce here.  at 5 0 draws are probably hopeless.  with an increment,
>>>>the chances go up...  but if you are expecting your opponent to play a bogus
>>>>opening and then draw it, look out.  Not _all_ clones (and certainly not the
>>>>"real mccoy") play gambits...  except for those that are reasonably sound, like
>>>>the Evans, etc...
>>>>
>>>>I'd be happy to let you try your luck with 'crafty' on ICC or FICS if you want,
>>>>as it is always interesting to see if I have problems I don't know of.  But you
>>>>probably want to talk to IM Kim Commons or Brian Hartman, first.  Kim
>>>>particularly plays for Draws vs Crafty and he is not real successful at doing
>>>>so at blitz time controls...
>>>
>>>Type "search slo-mo blackdragon" at ICC. I score +1 -2 =1. I failed to remember
>>>I had won a game when I wrote my previous post. If you go over the games, you
>>>will see how effective my solid approach is and how unlucky I was that I did not
>>>do better! I will try to figure out the names of some of the other comps I've
>>>played. One was a CSTAL account, but I can't remmeber the name of the handle. I
>>>thought all the games I played were 5 3, but I was mistaken. I've played faster
>>>time limits, apparently.
>>
>>
>>As I said, 'blackdragon' is unknown.  It is an old version on slow hardware.
>>If you'd like to try the 'real mccoy' for a match, unrated, let me know.  It can
>>be set up easily...
>>
>>If you aren't an IM, your chances of winning a blitz game are essentially zero.
>>At least a real crafty, on real hardware, with reasonable book, and not
>>intentionally weakened...  It is _very_ difficult for IM players to beat it,
>>whether the game is standard where they have their best chances, or blitz where
>>it just doesn't lose many games vs GM players, and hardly any any vs IM
>>players...
>>
>>But it is an easy hypothesis to test if you'd like...
>
>What was it about my post that made you think it was a personal challenge to
>your program crafty? I made a GENERAL statement about programs in GENERAL and
>shown that it was not just hot air with a specific example versus blackdragon
>(over 2700 on ICC). I've proven I'm not just making it up. Not difficult to do
>as my claim was not so extravagant. I claimed I could draw more than my fair
>share of games and provided some corroboration. I don't have to do anymore than
>that. I don't have any illusions about scoring well against your quad xeon
>crafty. If it will cheer you up, I'm +0 -5 =0 versus eggsalad (1 cpu), but those
>were 5 0 games. The bulk of the games I managed to draw were 5 3 as I remember,
>which I haven't been able to locate yet. Playing chess programs without an
>increment is really tough, no doubt about it.

+0 -3 =1 versus shredderx a much stronger opponent than blackdragon. The draw
has one of the exchange sacs i refered to earlier. I should have won that game,
but I failed to prepare with a2-a3 and allowed counterplay. I also got short of
time (5 0). I still cannot find the 5 3 games. Grrr.



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