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Subject: Re: Hiarcs 7.32 vs CSTal-2 **No joke-2games**

Author: Ed Schröder

Date: 22:46:20 09/18/99

Go up one level in this thread


On September 18, 1999 at 21:27:34, James T. Walker wrote:

>On September 18, 1999 at 18:37:49, Ed Schröder wrote:
>
>>On September 18, 1999 at 15:45:15, James T. Walker wrote:
>>
>>>On September 18, 1999 at 13:34:19, Thorsten Czub wrote:
>>>
>>>>On September 18, 1999 at 12:35:33, blass uri wrote:
>>>>
>>>>>I see that the first 10 moves of chess system tal were the same in spite of the
>>>>>fact that it lost.
>>>>>Do things like this happen to tal in games that are played manually.
>>>>>
>>>>>Uri
>>>>
>>>>CStal saves learning files into a directory called book.
>>>>these learning files should change the game.
>>>>as you have seen, the learning gives priority even over book moves
>>>>as we have seen in the example with the 3.f4 line.
>>>>maybe the autoplayer stops cstal from saving the learn files.
>>>>I don't know what this autoplayer does. I am not an expert in cheating.
>>>>all i know is that the results the autoplayer produces are very different
>>>>from the results i get in manually played games. so
>>>>WHY should i use a device that influences the outcome negatively against
>>>>my favourite program ?
>>>>When i am playing manually, i can be sure that the machines are not connected
>>>>anyway, no cable, no contact. this way i can be sure nobody manipulates.
>>>>This is the reason i play the games manually.
>>>
>>>When you are playing games with auto232 _Y_0_U_ have no way to manipulate the
>>>games including choosing a favorite opening.
>>
>>It's not so simple, consider a few points...
>>
>>#1. Instead of the move send weird stuff to the other PC as a result
>>the other PC will crash. Do that in case your score is below -1.xx.
>>Don't do it in every game.
>***********
>I've very little incidents of programs crashing using the auto232.  It happened
>more often when I first got the Fritz/Junior/Nimzo programs.  As far as I can
>tell most all of that stuff has been fixed.  I have noticed no pattern as to
>when this happens with any particular program losing.  I have often played 100
>blitz games in one day without a single crash using auto232.
>************

As said I have the same opinion, it isn't practiced.

>>#2. Let your own program crash when you are down in score. Don't do
>>it every game.
>>
>********
>Same as above
>********
>
>>#3. Send the "move now" command to the other PC after say 10 seconds
>>in a 60/60 or 40/120 game. Hide it a little, nobody will notice.
>>
>*********
>Why would you allow the other computer to make your program move except on the
>first move?  Isn't it possible to prevent this in your program?  Can you not
>specify what commands your program will accept from the auto232 and when?
>*******

If you know the keyboard combination of for "force move" (for Rebel this
is ALT_M) and this is send to the Rebel computer Rebel will make its move.

>>I have not the impression it currently happens but is all possible
>>if a programmer wants so.
>>
>>About books...
>>
>>You can easily recognize when the opponent is out of book simply by
>>checking the opponent response time. With this information you can
>>recognize the opponent. Think about this for a while. I have tried
>>it for my own curiosity and it simply works. Now you can do nice
>>things in case you know the opponent. Is it happening already? I
>>don't know but it can be done and quite easily.
>>
>********
>I'm sure you are correct but you would need to know a lot about the other
>programs book.  Considering Rebel has over 30,000 variations in book I think.
>********

A year ago I wrote some software that in 2-3 games could identify the
computer opponent. Don't worry I will not use it.

>>This whole auto232 thing is so fragile that I can imagine people
>>don't want to touch it any longer.
>>
>>Ed Schroder
>************
>Thanks for your comments Ed.  You are one of my Hero's and I respect your
>opinion.  It just seems to me that there are plenty of people with enough
>knowledge about programs/programming in general that if this were being done it
>could be proven.

If it happens (and I haven't the impression) it is impossible to proof.

Ed Schroder


>Especially if it is being done to the point where results like
>Thorsten is getting can be turned into the results I am getting.  So far, I have
>played 8 games of CSTal-2 vs Crafty (2-6) and 5 games of Cstal-2 vs Hiarcs 7.32
>(0-5) all at 40/2.  So my 2-11 score would require quite a lot of cheating if it
>really should be like 10-3 favor CSTal-2.  Yes I know the sample is still small
>and very few people here are interested anyway.  I'm finished with this
>discussion now since it is a waste of time.
>Regards,
>Jim Walker
>*************
>
>
>>
>>
>>>When you play the games manually
>>>Nobody but YOU can manipulate the games.  That's the major difference.
>>>Jim Walker



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