Author: Christophe Theron
Date: 09:15:43 09/20/99
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On September 19, 1999 at 17:17:27, Robert Hyatt wrote: >On September 19, 1999 at 15:04:53, Christophe Theron wrote: >>I think it's a very bad idea to target for a given speed. Sorry, but I see no >>reason to do this. When I make a change in Tiger I make various tests on >>different computers to be sure that nothing is broken. These tests include blitz >>games against Genius5 on my 386sx20 and longer games on a 300MHz computer. >> >>I think that making sure that the strength is unaffected at very different >>speeds is a way to make sure that you are going into the right direction. At >>least I think it works for me... >> >> >> Christophe > > >I personally believe that doing this is impossible. IE I can't imagine a >program that plays equally well if it searches to 6 plies or to 10 plies. I >had this problem for years as my Cray Blitz development was mainly done on a >VAX, and then we would run on the Cray for tournaments. And on occasion, it >was very obvious that things that were helping at 6 plies were killing us at >10... This kind of problem can be solved. Generally I use the same algorithms whatever the speed is, but in some cases I adapt. IE there are things I do in the first iterations I don't do anymore at deeper depths. >just my opinion, of course. But you certainly can't get away with null move >R=2 on a 386. That's right. Null move is the kind of algorithm that reduces the branching factor, and needs at least 5 or 6 plies of depth to begin to be really effective. That's why I have other selective algorithms that are designed to work even at depth 2-4 (and they keep working very well at deeper depths BTW). > It will be so blind to king-side attacks that a good expert will >eat it alive. OK, I would not play a grandmaster on a 386 anyway... The problem is to be equal or better than the best software running on the same computer. I don't mean I achieved this, but I think that trying to do it helps a lot to go into the right direction. Christophe
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