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Subject: Re: wb engines in chessbase gui

Author: Pete Galati

Date: 10:37:38 09/25/99

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On September 24, 1999 at 19:19:31, Georg v. Zimmermann wrote:

>I thought the  problem with the generall chessbase-wb adaptor -- that it
>restarted the program (like crafty) for every move was a somehow medium one.
>
>Well, its a big one, forget about that "adaptor" and shame on chessbase.
>
>Because Crafty can't store any thinking time (cause of restarts) it gets the
>information to make like 8 moves/1 minute from Fritz in a 10Min Game.
>Now what happenes if the game gets >80 moves ... got it ? Or if the position
>gets very complicated after 20 moves ...
>
>I would be interested how the recompiled engines from the CB-site compare to the
>real programs (most up-to date is CometB04 and Crafty16.13 I believe) ... are
>they much worse in cb enviroment, too? Or is the speed loss acceptable ?
>
>btw, it shouldn't be too hard to write a real wb adaptor, that _really_ behaves
>like wb. Guess the cb guys were too busy creating the wooden and marble board
>for fritz6.
>
>..
>Something totally different (but I'm not gonna create another threat, I don't
>want to use too much of this message-board space ;-) ):
>
>has anyone of the better wb-programs people thought about implementing a script
>language like nimzo's che++ ? I think the concept is pretty interesting but it
>looks like the che++ version of nimzo is much slower (source: chessbits).
>
>Bye for now,
>Tec--

Their WB addapter appears to be specifically designed to make WB engines run
weaker,  they found a very effective way to do that, I don't really think that
they could be pressured into producing a better addapter.  They should though.

Pete



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