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Subject: Re: Some suggestions about the "branching factor" needed.

Author: leonid

Date: 11:24:15 09/26/99

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On September 26, 1999 at 13:43:49, Antonio Dieguez wrote:

>On September 26, 1999 at 08:03:00, leonid wrote:
>
>>On September 26, 1999 at 01:56:18, Antonio Dieguez wrote:
>>
>>>On September 24, 1999 at 22:47:41, leonid wrote:
>>>
>>>>I look to reduce "branching factor" in my engin and, at least, one suggestion
>>>>from the Web work. Suggestion to check my bounds by K...DAD. I hope somebody
>>>>will come with the next one. It will be helpful if you will indicate some
>>>>reading on the Web that touch this topic, or just your experience while looking
>>>>for the same. It will be also good if you could say me how many nodes
>>>>in each ply, generally speaking, speedy chess game is forced to see.
>>>>Incapacity from my side to disconnect the hash tables from the games that I
>>>>have seen could give me the wrong impression about the "branching factor"
>>>>of other games on the first place.
>>>>Distance between the best games and mine, for better undertanding.
>>>>Best games, in general, see 16% of nodes from the play.
>>>>My game see around 21% nodes from ply.
>>>
>>>if you want a factor 4 just call
>>>
>>>setBranchingFactor(4);
>>>
>>>
>>>but be carefull! in some compilers it doesnt work! :)
>>>
>>>
>>>>Thanks for every suggestion,
>>>
>>>no big deal.
>>>
>>>>Leonid.
>>
>>Nice response that left me perplex. Maybe it is nothing but joke. Only if
>>your response is serious my engin is not written on C. Also it was not said
>>by me (and this is my mistake) that branching factor was tried while search
>>was done by "brute force".
>
>perplex? well I only wanted to obtain a little smile.
>Am sorry if you didnt like it, if thats the case.
>
>>Leonid.

Thanks! Sometime smile is the only way to face some grisly moment with our
code before sun will come to embellish your life.

Leonid.



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