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Subject: Re: Some suggestions about the "branching factor" needed.

Author: Antonio Dieguez

Date: 10:43:49 09/26/99

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On September 26, 1999 at 08:03:00, leonid wrote:

>On September 26, 1999 at 01:56:18, Antonio Dieguez wrote:
>
>>On September 24, 1999 at 22:47:41, leonid wrote:
>>
>>>I look to reduce "branching factor" in my engin and, at least, one suggestion
>>>from the Web work. Suggestion to check my bounds by K...DAD. I hope somebody
>>>will come with the next one. It will be helpful if you will indicate some
>>>reading on the Web that touch this topic, or just your experience while looking
>>>for the same. It will be also good if you could say me how many nodes
>>>in each ply, generally speaking, speedy chess game is forced to see.
>>>Incapacity from my side to disconnect the hash tables from the games that I
>>>have seen could give me the wrong impression about the "branching factor"
>>>of other games on the first place.
>>>Distance between the best games and mine, for better undertanding.
>>>Best games, in general, see 16% of nodes from the play.
>>>My game see around 21% nodes from ply.
>>
>>if you want a factor 4 just call
>>
>>setBranchingFactor(4);
>>
>>
>>but be carefull! in some compilers it doesnt work! :)
>>
>>
>>>Thanks for every suggestion,
>>
>>no big deal.
>>
>>>Leonid.
>
>Nice response that left me perplex. Maybe it is nothing but joke. Only if
>your response is serious my engin is not written on C. Also it was not said
>by me (and this is my mistake) that branching factor was tried while search
>was done by "brute force".

perplex? well I only wanted to obtain a little smile.
Am sorry if you didnt like it, if thats the case.

>Leonid.



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