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Subject: Re: My Support of the SSDF

Author: Dave Gomboc

Date: 14:28:11 09/28/99

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On September 28, 1999 at 16:26:53, Dann Corbit wrote:

>On September 28, 1999 at 16:22:11, blass uri wrote:
>
>>On September 28, 1999 at 15:53:35, Dann Corbit wrote:
>><snipped>
>>>1.  I support the SSDF
>>
>>I think the main problems that I see with the ssdf games are:
>>
>>1)Big part of the games are not public so it is impossible to check if there are
>>mistakes in the games(I found a mistake in some games when Junior was slowed
>>down by a significant factor because the tester used another application in the
>>same time and the tester repeated the games but unfortunately it is impossible
>>to check if there are mistakes in secret games.
>This is *mostly* an old problem.  They seem to publish new games here.  Do you
>still see this as an issue?

I'm not sure what percentage of their games are published here, but I think it's
pretty low.  Ideally, 100% of the new games would be available at an ftp site,
but this may be too much to ask from some volunteers.

>>2)The "learning" problem.
>>
>>Some programs have learning function and some programs(mainly old programs) have
>>not learning functions.
>>I found that Fritz5(p200)  won rebel8(p90) the same game 5 times.
>>
>>I am sure that Fritz5 could earn a lot of rating if it played 400 games against
>>Rebel8 instead of 40 games.
>>
>>The rating of a program is dependent on the question how many games every
>>program play against others and is dependent on the opponents.
>This is an interesting artifact.  I think (in general) it shows that programs
>that learn are vastly superior to those that don't -- don't you?
>
>In any case, the SSDF results are valid under exactly the conditions stated:
>Machines configured exactly as described and run using the Chessbase autoplayer.
>
>If anything changes -- hardware -- mode of play -- whatever...
>Then we don't have nearly so good an idea of how well the programs would do.
>
>People complain about the autoplayer -- what are the alternatives?  The SSDF has
>tens of thousands of games.  I think they have a hard enough time running the
>games right now without making all the moves manually (which is *Far* more prone
>to human error -- what if they take too long making the moves?)
>
>If another autoplayer were used would it be any better?

I, for one, would prefer the use of an open-source autoplayer.  Perhaps the
major benefit would be that there would be less (I dare not hope for none :-)
accusations of cheating flying around.

Dave




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