Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: To make a program play like a human is easy

Author: Dann Corbit

Date: 16:09:22 10/01/99

Go up one level in this thread


On October 01, 1999 at 18:24:52, Ratko V Tomic wrote:
>> A couple gigs (actually bigger than the raw PGN!)
>A well sorted tree with moves enocoded with a simple legal move
>generator and a statistical encoder (e.g. arithmetic coder) would
>probably fit these 2 million games in 50 Mb or less (additional info,
>year, player's etc would need to be compressed differently). It would
>save not only your disk space but would make it cheaper to transfer
>to other systems. To use, one would need some kind of driver that works
>like disk compressors, i.e. transparent to the applications and which
>reproduces the pgn format for each game. Or, for higher performance
>database, one would have to write a database program which works on
>the highly compressed games. But with 10 Gig or bigger disks cheap and
>getting cheaper, it probably isn't worth the trouble.

Besides which, I am badly abusing the system.  You are supposed to choose only
positions that have been played 'x' times or more (where x is some fairly large
number) and you are supposed to choose only 23-30 ply forward or so.  That is so
that you can make a book that plays really well.  But if you do something really
strange like what I did, then all bets are off.  I had to modify Crafty to make
it work.

It also plays something super brilliant once in a while, so there are no
guarantees you will beat it!



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.