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Subject: Re: To make a program play like a human is easy

Author: Robert Hyatt

Date: 07:01:42 10/02/99

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On October 02, 1999 at 03:12:17, Pete Galati wrote:

>On October 02, 1999 at 01:22:23, Robert Hyatt wrote:
>
>>On October 01, 1999 at 14:39:31, Dann Corbit wrote:
>>
>>>Take the 2 million games from my ftp site and build a book for Crafty with every
>>>move in it.  With that opening book, it will play just like a human.  It still
>>>does pretty good (I think because it sees win/loss/draw statistics).  But it
>>>will have an occasional horrible gaffe too.  Just like a human.
>>
>>
>>The problem is that the gaffes will be few and far between, because the game
>>of chess is so big, even a PGN book with 10 million games barely covers the
>>first 10 moves solidly...  with the 'enormous' book I still find crafty out
>>of the book inside 10 moves in most games.  So you have to hope for early
>>blunders, or else play against a very strong opponent for the rest of the
>>game...
>>
>>tis better, probably, to tone down the scoring with the adjustable parameters
>>and 'dumb it down'...
>
>I've been hanging on to this thing from the Crafty mailing list sent in by José
>de Jesús García Ruvalcaba months ago, and I still havn't tried it yet, do you
>mean like this? :
>
>extension one-rep 0
>extension in-check 0
>extension recap 0
>extension pushpp 0
>extension threat 0
>extension singular 0
>evaluation asymmetry 0
>evaluation bscale 0
>evaluation kscale 0
>evaluation pscale 0
>evaluation ppscale 0
>evaluation tropism 0
>learn=0
>
>Pete


That will dumb it down quite a bit... :)



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