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Subject: Re: Congratulations to Rebel Century

Author: Robert Hyatt

Date: 15:46:11 10/04/99

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On October 04, 1999 at 14:17:06, blass uri wrote:

>On October 04, 1999 at 11:52:43, Robert Hyatt wrote:
>
>>On October 04, 1999 at 10:30:40, blass uri wrote:
>>
>>>On October 04, 1999 at 09:41:30, Robert Hyatt wrote:
>>>
>>>>On October 04, 1999 at 04:26:17, blass uri wrote:
>>>>
>>>>>On October 03, 1999 at 23:44:31, Robert Hyatt wrote:
>>>>>
>>>>>>On October 03, 1999 at 23:17:29, Ricardo Gibert wrote:
>>>>>>
>>>>>>>[snip]
>>>>>>>>
>>>>>>>>my webster's defines 'sacrifice' as 'voluntarily giving up something of
>>>>>>>>value'.  I have a hard time saying 'I will sacrifice a ten-dollar bill if
>>>>>>>>you will give me a 20 dollar bill in return...'
>>>>>>>>
>>>>>>>>:)
>>>>>>>
>>>>>>>Ok, you got me. I neglected to explicitly state I was refering to the _chess_
>>>>>>>version of the term.
>>>>>>>
>>>>>>
>>>>>>
>>>>>>then here is a 3-move sequence. Sacrifice or combination?
>>>>>>
>>>>>>RxB, NxR, RxN.
>>>>>>
>>>>>>RxB obviously dumps a rook for a knight.  or if you look to the end of the
>>>>>>combination it wins two pieces for a rook which is a significant advantage.
>>>>>>
>>>>>>Sacrifice or combination?
>>>>>>
>>>>>>How is that different from QxP+, RxQ, RxR#??
>>>>>>
>>>>>>Dumping a queen for a pawn?  Or winning the king?
>>>>>>
>>>>>>
>>>>>>>>
>>>>>>>>But I don't object to the term being used..  I just think that for a computer,
>>>>>>>>the concept 'sacrifice' is wrong.  It is just a perfectly computable
>>>>>>>>combinational tree search...
>>>>>>>
>>>>>>>You can give up a bishop to obtain a draw by perpetual check and because you
>>>>>>>never get the material back, it is a called a sacrifice. I know it seems trivial
>>>>>>>and is not what people generally have in mind when they use the term
>>>>>>>"sacrifice", but I do believe it's use in such cases is fairly universal.
>>>>>>
>>>>>>
>>>>>>in the case of a computer, it isn't 'sacrificing'.  It _sees_ that it can
>>>>>>draw or that it can win.  IE it isn't giving up _anything_.  A human might
>>>>>>toss a bishop 'thinking' (but not sure) than he can force a perpetual.  But
>>>>>>a computer either 'proves' that it can force it, or it won't ever go for the
>>>>>>move in the first place.
>>>>>
>>>>>Not truth.
>>>>>
>>>>>Some programs use also selective search.
>>>>>I believe that Fritz evaluates positions based on some average between
>>>>>The evaluation based on selective search and the evaluation based on brute force
>>>>>search.
>>>>>
>>>>>If the selective search show perpetual check and the brute force does not see it
>>>>>then Fritz (in a bad position) might 'think' that he have chances to do a
>>>>>perpetual check without proving it and play for it.
>>>>>
>>>>
>>>>
>>>>However, that is a _bug_ and not a _sacrifice_ because the program searched and
>>>>found the perpetual.  Even though it was wrong.  But the _search_ said draw, and
>>>>the tree it searched 'proved' to the program that it was a draw.  Unfortunately,
>>>>if this is the way Fritz searches (I don't believe it does this personally,
>>>>because it would be so horribly inefficient to do both kinds of search, that
>>>>Fritz would not be nearly as tactically strong as it is today) then the sac is
>>>>the result of a bug, not because of a computer 'speculating'...
>>>
>>>I know that Fritz is speculating and it is not a bug.
>>
>>Sorry, but I don't believe that.  It either searches and 'sees' something
>>or it searches and 'doesn't see' something.  I know of no algorithm that can
>>just 'guess' at a result, and fold this into the alpha/beta search along with
>>a normal deep null-move search, and then somehow combine those two different
>>results.
>
>The fact that you do not know does not prove that it does not exists.
>
>I also do not know if it exists and only guess because I had no explanation to
>some strange behaviour of the evaluation function that I saw(not often).
>
>It is possible that this strange behaviour is a bug

I don't "know" that fritz doesn't do this either.  That is why I clearly
wrote "I don't believe...."  which is quite different from saying "It
absolutely does not..."

>>
>>IE CSTal doesn't 'speculate' in that form... it just has large positional
>>scores it tosses into the mix when it sees certain things going on on the
>>board, such as the king too exposed or whatever.  And deep/fast searchers
>>generally are able to spot the fatal flaw in such speculation and pounce on
>>it with both feet.  I have _never_ seen Fritz behave in this manner because if
>>it did, it would get crushed by programs that didn't behave like that...
>
>It is possible that usually the selective search does not lead to mate so the
>number of the selective search does not have big influence on the evaluation
>function.
>
>If you use 0.08*selective search score+0.92*brute force search score
>then you will see problems only when the brute force search score leads to mate.
>


But who does _both_ and merges the scores together?  That is the part that makes
no sense from a tree-searching point of view.  Because the two search spaces
overlap a _lot_ and it is a lot of wasted effort...



>You also can use a different formula that is not linear.
>>
>>
>>
>>
>>>
>>>In a case the selective search show draw by perpetual check and the brute force
>>>search does not see it the evaluation is probably going not to be 0.00 but
>>>something between 0.00 and the evaluation of the brute force search.
>>>
>>
>>
>>Again, I don't believe that fritz is doing _two_ searches, one selective and
>>one non-selective.  It might be adding some selectiveness on to the end of the
>>normal search, as that has been done as far back as the original greenblatt
>>program...  However, Thorsten has reported seeing lots of 0.00 scores when they
>>are simply wrong.  I have played fritz on the servers and had the opponent say
>>"I am seeing a draw" while Crafty was seeing +3.00, and in many cases, the 0.00
>>was wrong...
>>
>>
>>
>>
>>>I do not remember cases of speculating perpetual but I remember cases of
>>>speculating when it saw a win for itself in some selective lines and decided
>>>to do a sacrifice(sometimes it may be right sacrifice and it also may be
>>>a wrong sacrifice).
>>>
>>>I guess that it does an everage between selective search and brute force
>>>because I saw some evaluations that I can explain only by this theory.
>>>
>>>I remember a case when the evaluation started to go down slowly from a big
>>>advantage for white 7-8 pawns towards  no advantage and
>>>The sequence of evaluations was arithmetic sequence.
>>
>>
>>that happens.  It simply means that the evaluation is grossly faulty, or that
>>the search is faulty...  we all have that problem from time to time...  I have
>>lost +5 games on ICC and won -5 games, against computer opponents..
>
>I remember an evaluation that cannot be explained by the position
>
>It started from +8 or +5 (I am not sure about the exact number and got down by
>0.31 every iteration(again I am not sure about the exact number)
>
>evaluation like +3 pawns could not be explained by a logical evaluation
>because if you see that you win the queen it should be at least +8 pawns and if
>you do not see it because of null move problems the evaluation should be close
>to 0.
>
>Uri


Not necessarily... you can hold off such losses at times by giving up a bit of
positional compensation.. a sort of 'positional horizon effect'.  But each
iteration takes you a ply deeper and you have to give up more to hold the
loss beyond the horizon...  and down, down, down goes the eval...



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