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Subject: Re: Congratulations to Rebel Century

Author: blass uri

Date: 17:33:35 10/04/99

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On October 04, 1999 at 18:46:11, Robert Hyatt wrote:

>On October 04, 1999 at 14:17:06, blass uri wrote:
>
>>On October 04, 1999 at 11:52:43, Robert Hyatt wrote:
>>
>>>On October 04, 1999 at 10:30:40, blass uri wrote:
>>>
>>>>On October 04, 1999 at 09:41:30, Robert Hyatt wrote:
>>>>
>>>>>On October 04, 1999 at 04:26:17, blass uri wrote:
>>>>>
>>>>>>On October 03, 1999 at 23:44:31, Robert Hyatt wrote:
>>>>>>
>>>>>>>On October 03, 1999 at 23:17:29, Ricardo Gibert wrote:
>>>>>>>
>>>>>>>>[snip]
>>>>>>>>>
>>>>>>>>>my webster's defines 'sacrifice' as 'voluntarily giving up something of
>>>>>>>>>value'.  I have a hard time saying 'I will sacrifice a ten-dollar bill if
>>>>>>>>>you will give me a 20 dollar bill in return...'
>>>>>>>>>
>>>>>>>>>:)
>>>>>>>>
>>>>>>>>Ok, you got me. I neglected to explicitly state I was refering to the _chess_
>>>>>>>>version of the term.
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>then here is a 3-move sequence. Sacrifice or combination?
>>>>>>>
>>>>>>>RxB, NxR, RxN.
>>>>>>>
>>>>>>>RxB obviously dumps a rook for a knight.  or if you look to the end of the
>>>>>>>combination it wins two pieces for a rook which is a significant advantage.
>>>>>>>
>>>>>>>Sacrifice or combination?
>>>>>>>
>>>>>>>How is that different from QxP+, RxQ, RxR#??
>>>>>>>
>>>>>>>Dumping a queen for a pawn?  Or winning the king?
>>>>>>>
>>>>>>>
>>>>>>>>>
>>>>>>>>>But I don't object to the term being used..  I just think that for a computer,
>>>>>>>>>the concept 'sacrifice' is wrong.  It is just a perfectly computable
>>>>>>>>>combinational tree search...
>>>>>>>>
>>>>>>>>You can give up a bishop to obtain a draw by perpetual check and because you
>>>>>>>>never get the material back, it is a called a sacrifice. I know it seems trivial
>>>>>>>>and is not what people generally have in mind when they use the term
>>>>>>>>"sacrifice", but I do believe it's use in such cases is fairly universal.
>>>>>>>
>>>>>>>
>>>>>>>in the case of a computer, it isn't 'sacrificing'.  It _sees_ that it can
>>>>>>>draw or that it can win.  IE it isn't giving up _anything_.  A human might
>>>>>>>toss a bishop 'thinking' (but not sure) than he can force a perpetual.  But
>>>>>>>a computer either 'proves' that it can force it, or it won't ever go for the
>>>>>>>move in the first place.
>>>>>>
>>>>>>Not truth.
>>>>>>
>>>>>>Some programs use also selective search.
>>>>>>I believe that Fritz evaluates positions based on some average between
>>>>>>The evaluation based on selective search and the evaluation based on brute force
>>>>>>search.
>>>>>>
>>>>>>If the selective search show perpetual check and the brute force does not see it
>>>>>>then Fritz (in a bad position) might 'think' that he have chances to do a
>>>>>>perpetual check without proving it and play for it.
>>>>>>
>>>>>
>>>>>
>>>>>However, that is a _bug_ and not a _sacrifice_ because the program searched and
>>>>>found the perpetual.  Even though it was wrong.  But the _search_ said draw, and
>>>>>the tree it searched 'proved' to the program that it was a draw.  Unfortunately,
>>>>>if this is the way Fritz searches (I don't believe it does this personally,
>>>>>because it would be so horribly inefficient to do both kinds of search, that
>>>>>Fritz would not be nearly as tactically strong as it is today) then the sac is
>>>>>the result of a bug, not because of a computer 'speculating'...
>>>>
>>>>I know that Fritz is speculating and it is not a bug.
>>>
>>>Sorry, but I don't believe that.  It either searches and 'sees' something
>>>or it searches and 'doesn't see' something.  I know of no algorithm that can
>>>just 'guess' at a result, and fold this into the alpha/beta search along with
>>>a normal deep null-move search, and then somehow combine those two different
>>>results.
>>
>>The fact that you do not know does not prove that it does not exists.
>>
>>I also do not know if it exists and only guess because I had no explanation to
>>some strange behaviour of the evaluation function that I saw(not often).
>>
>>It is possible that this strange behaviour is a bug
>
>I don't "know" that fritz doesn't do this either.  That is why I clearly
>wrote "I don't believe...."  which is quite different from saying "It
>absolutely does not..."
>
>>>
>>>IE CSTal doesn't 'speculate' in that form... it just has large positional
>>>scores it tosses into the mix when it sees certain things going on on the
>>>board, such as the king too exposed or whatever.  And deep/fast searchers
>>>generally are able to spot the fatal flaw in such speculation and pounce on
>>>it with both feet.  I have _never_ seen Fritz behave in this manner because if
>>>it did, it would get crushed by programs that didn't behave like that...
>>
>>It is possible that usually the selective search does not lead to mate so the
>>number of the selective search does not have big influence on the evaluation
>>function.
>>
>>If you use 0.08*selective search score+0.92*brute force search score
>>then you will see problems only when the brute force search score leads to mate.
>>
>
>
>But who does _both_ and merges the scores together?  That is the part that makes
>no sense from a tree-searching point of view.  Because the two search spaces
>overlap a _lot_ and it is a lot of wasted effort...
>
>
>
>>You also can use a different formula that is not linear.
>>>
>>>
>>>
>>>
>>>>
>>>>In a case the selective search show draw by perpetual check and the brute force
>>>>search does not see it the evaluation is probably going not to be 0.00 but
>>>>something between 0.00 and the evaluation of the brute force search.
>>>>
>>>
>>>
>>>Again, I don't believe that fritz is doing _two_ searches, one selective and
>>>one non-selective.  It might be adding some selectiveness on to the end of the
>>>normal search, as that has been done as far back as the original greenblatt
>>>program...  However, Thorsten has reported seeing lots of 0.00 scores when they
>>>are simply wrong.  I have played fritz on the servers and had the opponent say
>>>"I am seeing a draw" while Crafty was seeing +3.00, and in many cases, the 0.00
>>>was wrong...
>>>
>>>
>>>
>>>
>>>>I do not remember cases of speculating perpetual but I remember cases of
>>>>speculating when it saw a win for itself in some selective lines and decided
>>>>to do a sacrifice(sometimes it may be right sacrifice and it also may be
>>>>a wrong sacrifice).
>>>>
>>>>I guess that it does an everage between selective search and brute force
>>>>because I saw some evaluations that I can explain only by this theory.
>>>>
>>>>I remember a case when the evaluation started to go down slowly from a big
>>>>advantage for white 7-8 pawns towards  no advantage and
>>>>The sequence of evaluations was arithmetic sequence.
>>>
>>>
>>>that happens.  It simply means that the evaluation is grossly faulty, or that
>>>the search is faulty...  we all have that problem from time to time...  I have
>>>lost +5 games on ICC and won -5 games, against computer opponents..
>>
>>I remember an evaluation that cannot be explained by the position
>>
>>It started from +8 or +5 (I am not sure about the exact number and got down by
>>0.31 every iteration(again I am not sure about the exact number)
>>
>>evaluation like +3 pawns could not be explained by a logical evaluation
>>because if you see that you win the queen it should be at least +8 pawns and if
>>you do not see it because of null move problems the evaluation should be close
>>to 0.
>>
>>Uri
>
>
>Not necessarily... you can hold off such losses at times by giving up a bit of
>positional compensation.. a sort of 'positional horizon effect'.  But each
>iteration takes you a ply deeper and you have to give up more to hold the
>loss beyond the horizon...  and down, down, down goes the eval...

The relevant position is:

7k/4K2p/7P/3p4/8/4Q3/1q6/8 w - - 0 1

The first evaluation above 0 of Fritz5 is +5.16 pawns for white
I do not believe that it can be explained by positional compensation.

If it is because of a bug then Fritz3 and Fritz4 have the same bug(I do not know
if Fritz5.32 shows similiar behaviour)

Uri



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