Author: Georg v. Zimmermann
Date: 12:43:37 10/10/99
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On October 10, 1999 at 06:18:28, Keith Kitson wrote: >I should think it woul dbe possible to write a chess program in any general >programming language. Yup > >However, there are several issues to consider IMHO before selecting the >language. Like, is the executed code interpreted or compiled, this will have a >marked effect on the speed of execution of each instruction and hence the speed >of the program. Good point. > Is the language flexible and versatile enough to write for the >windows environment? Well, did he ask about windows? I don't think so. He can as well write an engine for winboard/xboard ! > >My recollection is that QBasic was never written to handle windows development. >Please correct me if I am wrong here. So therefore you could write the engine >but may end up with a text interface. see above. > >C++ is one of the more versatile languages available for windows today. However >if you have never used C++ before it can be a daunting task to learn sufficient >skills in the language to write a chess program. C is easier to learn than C++. and why use C++ for chess programs ? > >I am not trying to put you off but if you are considering between QBasic and C++ >there is a world of difference between them. Yup. > >Are you a main stream professional software developer? > >This may help in your approach to designing the chess program, i.e. get the >requirements docuemnted first then look at the design of the application, and at >this point the choice of language should be made, not before. I think the his main interest is the chess-engine, not the interface. > >I hope these ideas may help. > >Keith --Tec.
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