Author: leonid
Date: 19:54:36 10/15/99
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On October 15, 1999 at 21:44:06, Antonio Dieguez wrote: >On October 15, 1999 at 20:34:25, leonid wrote: > >>On October 15, 1999 at 13:56:07, Jari Huikari wrote: >> >>>On October 15, 1999 at 12:46:57, Antonio Dieguez wrote: >>> >>>>why did you say N passes over N moves? a pass is a round or a loop right? if I >>>>understood what Jari told, there are only 7, or not? (what a coincidence I do 7 >>>>rounds too!) >>> >>>My program is very different from the most of other programs. I have only >>>written a primitive program, in my way. And done changes which have made >>>_it_ better, but are done in a different (and more effective) way in usual >>>programs. :-) In _my _program_ my movesorting doesn't make anything slower. >>>(I generate _all_ the legal moves before I try any. It may be one difference.) >>> >>> Jari >> >>Are you saying that usually people find and do movesorting before recognizing >>what move is legal? I am asking this question not because I contest what you >>have said but for simple curiosity. > >hi leonid! > >if am not wrong, I guess that the point is that he generates *all* the legal >moves before he tries any. > >>Regards, > >thx! >Sailor Mercury and I send to you many regards!! > >>Leonid. > >me. I read with great interest your chat because it says me a lot. Sometime I am lost in your too technical expressions. Anyway, if you could say how many moves per ply, in general, you are forced to see it will be useful. I still could not find directly efficency of my move ordering to offer my way as the good one. Each time when I tryed my game against the best one, I found that my numbers were not right because some wording I understood in a wrong way. So, how many your game see in the ply where we have around 30 nodes, for instance? Leonid.
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