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Subject: Dann's multiple cpu program

Author: Pete Galati

Date: 11:55:40 11/09/99


This week the local pbs station ran a Scientific American program about robots,
most of it was about robots that tried to emulate movement of cockroaches and
tuna (not so easy).

But the more interesting part of the program was focussing on teams of small
independent robots who works together to play socker and there was separate
developement teams who competed agaist each other with their teems of robots,
this was fun to watch this part.

I forget who won the tounament, it might have been Cornel Univ.

So the next day I more or less associated this with what Dann was talking about
with using a large amount of CPUs to run a program since each cpu could be
dedicated to a peice.  My memory's a bit foggy about what Dann had said about
how he planned to do this though.

In my mind the way I would see it being done would be 1 cpu for the 8 pawns, 1
cpu for the 2 Knights, 1 for the 2 Bishops, 1 for the 2 Rooks, 1 for the Queen,
1 for the King, and then 2 more cpu, 1 for the commanding general (not a piece,
and 1 last cpu for the medics (not a piece) and the medics job would not really
be to care for the dead piece (captured) but to account for and repair the
damage done.  8 CPUs

Too far fetched?  Probably.  I don't remember how Dann related what he was
attempting, and I probably won't dig his posts up.  I just wanted to throw the
concept out there the way I see it.  Is that more or less what you're doing
Dann?

Pete



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