Author: Antonio Dieguez
Date: 05:44:23 11/17/99
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On November 16, 1999 at 13:01:40, Peter Kappler wrote: >On November 16, 1999 at 11:32:45, Antonio Dieguez wrote: > >>about "high perfomance move generation", anybody have tried to generate moves >>incrementally? I mean in the same way you update bitboards or any other aspect >>of the board?, for example after 1.a2-a3 a7-a6, you would never generate queen >>moves, as you already now that the available moves of her will not change if the >>from and to squares of that moves are not connected with her, and so on, trying >>to generate only the neccesary moves of each pieces, its more complicated but it >>works and am sure it has been tried, but is better? > >Hi Antonio, Hi Peter! >I've thought about trying it, but it's definitely complicated. I think Bob >started this way on Crafty and then switched back. I'm pretty sure a few others >have tried this, hopefully someone will post some performance comparisons. yes, a little complicated, I will try it myself, altough is a very ugly form of generating moves. >--Peter thanks for your responses ^_~ The prince of Ami.
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