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Subject: Re: question about move generation.

Author: Antonio Dieguez

Date: 05:44:23 11/17/99

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On November 16, 1999 at 13:01:40, Peter Kappler wrote:

>On November 16, 1999 at 11:32:45, Antonio Dieguez wrote:
>
>>about "high perfomance move generation", anybody have tried to generate moves
>>incrementally? I mean in the same way you update bitboards or any other aspect
>>of the board?, for example after 1.a2-a3 a7-a6, you would never generate queen
>>moves, as you already now that the available moves of her will not change if the
>>from and to squares of that moves are not connected with her, and so on, trying
>>to generate only the neccesary moves of each pieces, its more complicated but it
>>works and am sure it has been tried, but is better?
>
>Hi Antonio,

Hi Peter!

>I've thought about trying it, but it's definitely complicated.  I think Bob
>started this way on Crafty and then switched back.  I'm pretty sure a few others
>have tried this, hopefully someone will post some performance comparisons.

yes, a little complicated, I will try it myself, altough is a very ugly form of
generating moves.

>--Peter

thanks for your responses ^_~


The prince of Ami.



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