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Subject: neural computing in eval function

Author: Tijs van Dam

Date: 12:00:50 12/20/99


Hello,

For my simple chess program GKJunior I now stand for the tremendous task of
writing a decent evaluation function. I took a look at the 3000 lines of
crafty's eval and decided that i just don't know that much of chess itself to
ever do this.

Therefore, I decided i would like to have the program do some stuff by itself.
Sounds easy, but isn't. I'm looking in the direction of neural programming... I
want the program to calculate a value for positional advantage, knowing nothing
at all of passed pawns, trapped bishops, connected rooks or whatsoever.

Has anybody here some experience on this topic and could you point me in some
direction (books, internet resources)?

Greetings,
Tijs van Dam



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