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Subject: Re: Speed and horizont effect

Author: David Blackman

Date: 00:12:53 01/22/00

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On January 21, 2000 at 11:31:06, Robert Hyatt wrote:

>The solution to the horizon effect is depth.  And extensions.  The most common
>horizon effect type of move is a check, which constrains the opponent to react
>to the check, and removes 2 plies from the depth.  Extend on the check and you
>cut the loss by 1 ply.  A capture/recapture is the next most likely cause, as
>a capture must either be followed by the recapture, a different capture to
>maintain material balance, or a check.  Again you lose 2 plies.  And extending
>on a capture/recapture pair will recover one of those plies.  The capture,
>check, get out of check, recapture group of moves is harder of course...

Yes. You need extensions. Depth won't solve it on its own, but will make the
program stronger.

Recently i have tried a program that usually gets to 14 ply fairly quickly, but
has almost no extensions. It plays reasonably well most of the time, but a
couple of times i've seen it make obvious tactical errors. I mean obvious to me,
without computer assistance, and i'm a 1500 player.

Careful analysis of the positions showed it was the horizon effect. A simple
tactic of 3 to 6 plies apparent depth was being missed because the computer
could play a series of meaningless and perhaps slightly bad delaying moves to
push the problem out past 14 plies so it couldn't see the main tactic.



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