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Subject: Re: The art of debate

Author: Tom Kerrigan

Date: 00:48:54 01/28/00

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On January 28, 2000 at 01:00:23, Robert Hyatt wrote:

>>I remember that MChess was running at ~2,500 NPS on a 133MHz Pentium in 1995.
>>133M / 40k = 3,300
>3-4K seems to be a good number.  Frans has this down to 2K.  A program like
>Hiarcs seems to be at 10K or so, although it is impossible to say what he
>is doing, lots of eval or lots of computation trying to figure out which
>parts of the tree to extend further...

I know a few people who have seen MChess's evaluation function. They say it's
miles long and evaluates everything under the sun. That's why I suspect the
pruning is mainly based on the eval. function, but that's just a guess.

>OK.. assume 40K is _the_ answer for an X86 program to search one node.  What
>do we know?  Eval instructions?  search instructions?  IE we _still_ don't
>know what that means.

From the abstract: "On a general-purpose computer, the computation performed by
the chess chip for one chess position is estimated to require up to 40,000
general-purpose instructions. At 2 to 2.5 million chess positions per second,
one chess chip is equivalent to a 100 billion instructions/sec supercomputer."

So it doesn't explicitly say, but the final conclusion suggests that it's 40k
instructions per node (including search, eval, etc.).

Even if the number doesn't include search, I doubt it would have much effect on
the 40k figure. I have seen people claim to search a node w/ 1000 instructions.

Also from the abstract: "Each of these chess chips contains one of the most
sophisticated chess evaluation functions ever designed, whether in hardware or
in software."

So Hsu never says it's THE most sophisticated. If you think about it, saying
your function is THE most sophisticated is not smart. How do you know there
isn't some unknown guy in, say, Bangladesh, with a bigger function?

-Tom



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