Author: Robert Hyatt
Date: 18:46:46 01/31/00
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On January 31, 2000 at 09:17:18, Vincent Diepeveen wrote: >On January 31, 2000 at 09:03:39, Robert Hyatt wrote: > >>On January 31, 2000 at 07:25:06, Vincent Diepeveen wrote: >> >>>On January 31, 2000 at 05:06:38, Harald Faber wrote: >>> >>>> >>>>Does any programmer use fuzzy programming within his program? >>>>If not, would it be helpful and make it easier or better to evaluate positions? >>>>AFAIK fuzzy is an ideal tool for combining several different, even complementary >>>>evaluation parameters, and chess programming has a large number of evaluation >>>>functions... >>> >>>You can throw dices and play the move number the dices show, >>>that's about how fuzzy programming plays chess. >>> >> >> >>Not exactly. Fuzzy logic can also mean that patterns "almost match". IE >>if you have a pattern that is not precise (pawn at a2 or a3, b2 or b3 and >>c2 or c3) then that is 'fuzzy'. > >I know. Apart from the known paths, do you know a method to apply it >to chess without producing a 1500 program? > > >>>>Opinions? Yes. See crafty. It has a very few "fuzzy patterns" that have to match (say) 75% correctly to be triggered...
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