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Subject: Re: Question: Fail low at root and time management

Author: Robert Hyatt

Date: 08:41:59 02/08/00

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On February 08, 2000 at 10:09:27, William Bryant wrote:

>I need some recomendations on handling time management when the program
>fails low at the root near the end of the alloted search time.
>(During game play, not during test suites)
>
>How do people handle this?
>
>Do you research the PV move at the lower window (which will return a
>move and a score) and then stop?


I re-search...  but then pay attention to the score.  If the score is more
than a pawn lower than the last iteration, I use more time, up to 5x more
time in fact.  Hoping that a different ply-1 move will eliminate this loss of
material.




>
>Or, do you need to search all the root moves at the lower score to determine
>which is truly the best move?

I have tried this but didn't like it.  It takes a long time to do this, and
you _still_ don't know the best move if all fail low.  So you are forced to
search even longer to find something better.



>
>The later makes more sense, but may consume a significant chunk of additional
>time which the program may or may not have.
>
>Thoughts, ideas and suggestions gratefully accepted.
>
>William
>wbryant@ix.netcom.com



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