Author: Pete Galati
Date: 20:34:28 02/11/00
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On February 11, 2000 at 22:32:57, Richard A. Fowell (fowell@netcom.com) wrote: >On February 11, 2000 at 20:24:30, Vincent Vega wrote: > >>Can somebody please explain to me why are chess programmers so seemingly unable >>to create a decent user interface? Half of the programs run only under Firtz >>interface or under X/Winboard. While it seems like it is a logical choice not >>to reinvent the wheel, those interfaces are very far from being good. They are >>so limited and so unintuitive. The other half is much worse - how can anyone >>justify having a DOS program in the 21st century? >> >>And before somebody says that it's hard, why don't you do it yourself, blah, >>blah - I just finished a 200,000 LOC commercial program with UI complexity much >>greater than any chess program ever had, so I know it can be done and no I won't >>do it unless there is good money involved. > >I suspect some of it is the lack of feedback on how to improve the interface. I >work with many computer chess authors, and make frequent suggestions for UI >improvements, many of which get implemented. Since they are mainly Macintosh >programs, this doesn't necessarily help you, though. Still, the principle holds. > >You can take a look at a sample UI at: >http://users.cybercity.dk/~bst10651/ >There are screenshots, menu shots, and a full online manual, so it doesn't >matter what computer you have, you can see what it is like. > >Richard A. Fowell (fowell@netcom.com) >http://dmoz.org/Games/Board_Games/Chess/Software/Macintosh/ I normally hate 3D boards, but Sigma seems to have a very good looking 3D board with good looking wood like pieces, wish I had a Mac to try it. Pete
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