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Subject: Re: Terrible User Interfaces in Chess Programs

Author: Pete Galati

Date: 20:34:28 02/11/00

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On February 11, 2000 at 22:32:57, Richard A. Fowell (fowell@netcom.com) wrote:

>On February 11, 2000 at 20:24:30, Vincent Vega wrote:
>
>>Can somebody please explain to me why are chess programmers so seemingly unable
>>to create a decent user interface?  Half of the programs run only under Firtz
>>interface or under X/Winboard.  While it seems like it is a logical choice not
>>to reinvent the wheel, those interfaces are very far from being good.  They are
>>so limited and so unintuitive.  The other half is much worse - how can anyone
>>justify having a DOS program in the 21st century?
>>
>>And before somebody says that it's hard, why don't you do it yourself, blah,
>>blah - I just finished a 200,000 LOC commercial program with UI complexity much
>>greater than any chess program ever had, so I know it can be done and no I won't
>>do it unless there is good money involved.
>
>I suspect some of it is the lack of feedback on how to improve the interface. I
>work with many computer chess authors, and make frequent suggestions for UI
>improvements, many of which get implemented. Since they are mainly Macintosh
>programs, this doesn't necessarily help you, though. Still, the principle holds.
>
>You can take a look at a sample UI at:
>http://users.cybercity.dk/~bst10651/
>There are screenshots, menu shots, and a full online manual, so it doesn't
>matter what computer you have, you can see what it is like.
>
>Richard A. Fowell (fowell@netcom.com)
>http://dmoz.org/Games/Board_Games/Chess/Software/Macintosh/

I normally hate 3D boards, but Sigma seems to have a very good looking 3D board
with good looking wood like pieces, wish I had a Mac to try it.

Pete



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