Author: Colin Frayn
Date: 03:04:43 02/13/00
Go up one level in this thread
>>Anyone who actually plays chess well or has written a good endgame code should >>be able to help me - what is wrong? I know that my program clearly isn't >>looking far enough ahead, but that's irrelevant - the moves it plays are just >>boring and unadventurous. Any suggestions for improving it? > You need a bonus for advanced passed pawns. Most of the time, a passed pawn is >more valuable as it is nearer to promotion. Be careful with general rules like >this, as they have many exceptions. I have this - in fact I have lots of such bonuses. Do you reckon they're too small then? > For general endgame advise, I recommend Jonathan Speelman's «Endgame >Preparation». It has many thumb-nail rules, which are often overly simplistic >and thus are far from universally valid, but for the same reason should not be >difficult to incorporate to your engine. Thanks - I'll have a look at that. Cheers, Colin
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.