Author: José de Jesús García Ruvalcaba
Date: 11:37:05 02/14/00
Go up one level in this thread
On February 13, 2000 at 06:04:43, Colin Frayn wrote: >>>Anyone who actually plays chess well or has written a good endgame code should >>>be able to help me - what is wrong? I know that my program clearly isn't >>>looking far enough ahead, but that's irrelevant - the moves it plays are just >>>boring and unadventurous. Any suggestions for improving it? > >> You need a bonus for advanced passed pawns. Most of the time, a passed pawn is >>more valuable as it is nearer to promotion. Be careful with general rules like >>this, as they have many exceptions. > >I have this - in fact I have lots of such bonuses. Do you reckon they're too >small then? > Judging by your engine's play in that game, I would suspect you have a reversed sign somewhere (i.e. a penalty instead of a bonus). José. >> For general endgame advise, I recommend Jonathan Speelman's «Endgame >>Preparation». It has many thumb-nail rules, which are often overly simplistic >>and thus are far from universally valid, but for the same reason should not be >>difficult to incorporate to your engine. > >Thanks - I'll have a look at that. > >Cheers, >Colin
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.