Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: New Rules for GM-Comps Games: Sketch of a Decalogue

Author: Andrew Dados

Date: 12:18:23 02/17/00

Go up one level in this thread


On February 17, 2000 at 15:01:12, Fernando Villegas wrote:

>
>
>Some of my chess players friends, here in my country, has devised a clever book
>of rules for avoiding future embarrasment as that we experienced in DJ-Adams
>game. I consider it is a worthy contribution to the field and so, althought they
>have not finished his work, I feel entitled to let you know how the procedings
>goes until now.
>I hope some further revisions from you, pals.
>
>1.- Programs stronger than 2200 Elo points will not be allowed to compete in
>stronger than 386-20 Mhz machines. Anything better than that is a desloyal use
>of technology.
>2.- Considering the nervous energy expended by the GM, that the machine
>certainly does not share, the human side will have the right to trigger three
>electric shortages to simulate in the program the efect of a human breakdown.
>Time expended  will be not saved.
>3.- If in move 20 computer has some advantage, surely unduly won due to its
>database, the human side will get the right to play three moves in a row. This
>will be called "human null move rule".
>4.- If in move 40 the program is in the edge of a victory, the GM will have the
>right to call the arbiter to take into consideration the unacceptable behaviour
>of the computer,  that does not breathe, does not talk, does not sight, does not
>look and in every way try to perturb the sychic  balance of his opponent. In
>such cases the arbiter will declare instantly a win for the human side.
>5.- If the game reach an ending, GM will have the right to ask for a draw if the
>program cannot get the full point before move 50, as I do myself to get at least
>half a point from time to time and keep my peace of mind. This will be called
>"Villegas law of draw if in 50 moves program still does not kick the GM"
>6.- If the game surpass move 60, it will be understood that the superior
>strategical knowledge of a GM in any case assures victory, so in order to save
>time the game will be considered a win for the GM, no matter what.
>7.- In some cases the game could be considered a win for the GM as early as move
>5 if the GM claim the his aknowledged far superior acumen in openings, as any
>decent GM has. For what to play the rest of a game if the result is already
>known?  Besides we will save time for new games.
>8.- If a program mates the opponent, the GM will have the right to take-back as
>much any moves as needed on the ground that, as every one knows, GM are not
>defeated that way, so clearly the mate was due to a row of fingers slips.
>9.- Same if the mate is not actually performed but it is warned by the machine
>with 15 moves of anticipation.
>10.- If the GM win, the game will be considered a clear test of how far better
>players GM are to even the best program.
>
>fernando

 Appendix 1: If a GM decides his time is too precious to play dumb machine, or
has a bad case of hangover, Organizers will declare his win overriding any TD
decisions and, furthermore, have the right to dismantle the machine.
 Appendix 2: GM has the right to choose the game of his choice including, but
not limited to black jack, tic-tac-toe and bowling.



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.