Author: Andrew Dados
Date: 12:18:23 02/17/00
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On February 17, 2000 at 15:01:12, Fernando Villegas wrote: > > >Some of my chess players friends, here in my country, has devised a clever book >of rules for avoiding future embarrasment as that we experienced in DJ-Adams >game. I consider it is a worthy contribution to the field and so, althought they >have not finished his work, I feel entitled to let you know how the procedings >goes until now. >I hope some further revisions from you, pals. > >1.- Programs stronger than 2200 Elo points will not be allowed to compete in >stronger than 386-20 Mhz machines. Anything better than that is a desloyal use >of technology. >2.- Considering the nervous energy expended by the GM, that the machine >certainly does not share, the human side will have the right to trigger three >electric shortages to simulate in the program the efect of a human breakdown. >Time expended will be not saved. >3.- If in move 20 computer has some advantage, surely unduly won due to its >database, the human side will get the right to play three moves in a row. This >will be called "human null move rule". >4.- If in move 40 the program is in the edge of a victory, the GM will have the >right to call the arbiter to take into consideration the unacceptable behaviour >of the computer, that does not breathe, does not talk, does not sight, does not >look and in every way try to perturb the sychic balance of his opponent. In >such cases the arbiter will declare instantly a win for the human side. >5.- If the game reach an ending, GM will have the right to ask for a draw if the >program cannot get the full point before move 50, as I do myself to get at least >half a point from time to time and keep my peace of mind. This will be called >"Villegas law of draw if in 50 moves program still does not kick the GM" >6.- If the game surpass move 60, it will be understood that the superior >strategical knowledge of a GM in any case assures victory, so in order to save >time the game will be considered a win for the GM, no matter what. >7.- In some cases the game could be considered a win for the GM as early as move >5 if the GM claim the his aknowledged far superior acumen in openings, as any >decent GM has. For what to play the rest of a game if the result is already >known? Besides we will save time for new games. >8.- If a program mates the opponent, the GM will have the right to take-back as >much any moves as needed on the ground that, as every one knows, GM are not >defeated that way, so clearly the mate was due to a row of fingers slips. >9.- Same if the mate is not actually performed but it is warned by the machine >with 15 moves of anticipation. >10.- If the GM win, the game will be considered a clear test of how far better >players GM are to even the best program. > >fernando Appendix 1: If a GM decides his time is too precious to play dumb machine, or has a bad case of hangover, Organizers will declare his win overriding any TD decisions and, furthermore, have the right to dismantle the machine. Appendix 2: GM has the right to choose the game of his choice including, but not limited to black jack, tic-tac-toe and bowling.
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