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Subject: Re: What is Botvinnik's legacy to computer chess?

Author: blass uri

Date: 02:51:43 02/21/00

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On February 20, 2000 at 20:11:45, Tom Kerrigan wrote:

>On February 20, 2000 at 18:44:33, blass uri wrote:
>
>>On February 20, 2000 at 15:08:18, Tom Kerrigan wrote:
>>
>>>I wrote the first version of TSCP in about 4 hours.
>>>
>>>-Tom
>>
>>Some questions:
>>
>>1)Do you mean to say that this program could play chess after 4 hours and that
>>there were no bugs like playing illegal moves?
>
>The first version was in its final form after 4 hours.
>
>>2)Did you copy part of it from previous work that you did on you more
>>complicated chess program?
>
>No.
>
>>3)How much time did you use for fixing bugs?
>
>About one of the three hours.
>
>-Tom

You are a good programmer.
I decided to try to do a stupid C program that can play chess without copying
from other people.

I do not care about speed in this program and I only try to do a program that
choose a random legal move and play it.

After 1 hour I even did not start my move generator.
James robertson claims that I only need to do a move generator but I do not
agree.

I need to use most of the time about the move generator but not only about it.

I am not sure if I can do it in 24 hours when I do not include time of stopping
to develop the program(Doing it in 24 hours without stopping is a bigger problem
because I have to work about it when I am tired)


I am not an experienced programmer and here is what I could do after 1 hour.
I even did not start the move generator
I do not use board[64] but board[8][8] because I think that it is more simple to
generate moves in this case.

Is there something that I do wrong?

#include <stdio.h>

void main(void)
{
int board[8][8];
int side[8][8];
int i;
int j;
int file;
int rank;
int player;
int from;
int to;
int sidenow;
#define pawn 1
#define knight 2
#define bishop 3
#define rook 4
#define queen 5
#define king 6
#define empty 0
#define white 1
#define black 2
#define a 0
#define b 1
#define c 2
#define d 3
#define e 4
#define f 5
#define g 6
#define h 7



//init board
  for (i=0;i<8;i++)
  {
    for (j=2;j<6;j++)
	{
      board[i][j]=empty;
	  side[i][j]=empty;
	}
    board[i][1]=pawn;
	board[i][6]=pawn;
	side[i][1]=white;
	side[i][6]=black;
	side[i][0]=white;
	side[i][7]=black;
  }
  board[0][0]=rook;
  board[1][0]=knight;
  board[2][0]=bishop;
  board[3][0]=queen;
  board[4][0]=king;
  board[5][0]=bishop;
  board[6][0]=knight;
  board[7][0]=rook;
  for (i=0;i<8;i++)
	  board[i][7]=board[i][0];
  sidenow=1;
  printf("if you want to start to play print 1 otherwise print 2\n");
  scanf("%d", &player);
  while (sidenow==player)
  {
	from=0;
    while (from==0)
	{
      printf("print the file you start with a-h\n");
	  printf("print the rank you start with 1-8\n");
	  scanf("%s",&file);
	  scanf("%d",&rank);
      i=file-97;


      j=rank-1;
      if (side[i][j]!=player)
		  printf("wrong square\n");
	  else
	      from=1;
	}
	sidenow=3-sidenow;

  }
}


Uri



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