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Subject: Re: Analyzing Your Games With Software

Author: Pete Galati

Date: 15:01:31 02/26/00

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On February 26, 2000 at 14:53:52, Melvin S. Schwartz wrote:

>I am interested in what others think is the best program to analyze their games
>against other humans. It would be helpful if you could explain the reason for
>your choice.
>
>All opinions will be appreciated. Those that do not respond will be forgiven,
>though not held in the highest esteem. :-)
>
>Regards,
>Mel

I like annotating games with Crafty because for me it's the easiest way to be
very specific about how I want the game annotated.  Downsides to this?  It's not
a gui proceedure, more like a dos command line type of thing, for example, type
annotate in Crafty, and it will display how to go about the ccommand:

Crafty v17.8

White(1): annotate
usage: annotate <file> <color> <moves> <margin> <time> [nmoves]
White(1):

So if I entered: annotate mygame.pgn w 10 .75 120"   What Crafty would do would
be to annotate the file "mygame.pgn", only the white side of the board (w), it
would start it's annotations at move 10, to a margin of 3/4 pawn difference
between the best move Crafty calculated and the move made in the game, and it
would calculate each move for 120 seconds (2 minutes of course).

To me, this is better than doing it with an interfaced program.  Here's a game I
annotated that way http://members.xoom.com/avochess/lostgame.htm  Someone on
usenet pointed out that Crafty missed a mate, could be, I'm not sure.  I
annotated that game for 4 minutes a move on my slow computer.

So, to _me_, Crafty is the best choice, but if you need an interface to get the
job done, then it's the worst choice.

Pete



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