Author: Robert Hyatt
Date: 15:20:51 05/08/00
Go up one level in this thread
On May 08, 2000 at 16:09:41, Hans Gerber wrote: >On May 08, 2000 at 16:02:51, Robert Hyatt wrote: > >>On May 08, 2000 at 15:27:15, Hans Gerber wrote: >> >>>Are you _really_ convinced that cheating could _not_ be excluded? In the past? >>>In general? Forever? >> >> >>Absolutely, yes. > >Well, I have to believe you. Now, the whole problem get's into a new light IMO. > >Thank you very much. I'll have to digest that one. Here's a way to think about this. You and I are going to play a match (human vs human). I am going to cheat, and use an SMP crafty to play my moves. I won't tell you how, yet. So let's see if you can come up with a plan to prevent this from happening... a plan that is realistic (ie we can't play the match on mars). you already know I am going to be using a box that is not going to fit in my pocket (a quad xeon). How are you going to detect or stop my cheating? Let's go from there... then we have the remaining issue of instead of me playing, it really is crafty sitting there at the table. How do you make certain that Crafty plays every move in the game, with no outside influence (same problem as stopping my ability to cheat in our match). And having it replay every game won't reproduce the same moves each time, so that a 'validation run' won't work. Together, those two issues say "can't be done" to me...
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