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Subject: Re: Let's back off for a minute from Rc6

Author: Uri Blass

Date: 07:37:26 10/20/00

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On October 20, 2000 at 09:56:24, Wayne Lowrance wrote:

>On October 20, 2000 at 09:26:43, Robert Hyatt wrote:
>
>>On October 20, 2000 at 01:00:07, Ratko V Tomic wrote:
>>
>>>> IE if my program plays Rc6 and I can prove it is correct, I am happy.
>>>> If I can prove it is bad, even though it won the game, I am not happy.
>>>> If I can't prove it either way, I am concerned.  That was the point
>>>> here.  I want my fate in my hands, not resting on whether my
>>>> opponent overlooks something or not.
>>>
>>>You are idealizing ability of risk-averse programs. If it were tic-tac-toe
>>>you can prove move is correct. But in chess, just because some hand-put
>>>tangle of evaluation terms gives, say, 0.3 pawns more for move A than
>>>for other moves B, C,... you haven't proven move A is correct. It is
>>>only "correct" within the model game (-tree) your program substitutes
>>>for the full chess tree (where every leaf is win, draw, loss).
>>
>>You are making the assumption that "heuristics" cannot be "accurate".  I
>>can give you lots of examples where this is a false assumption.  IE try to
>>play a simple k and p vs k ending against Crafty.  With no tablebases.
>>It only takes a few heuristics to play this perfectly, as any good endgame
>>book whill explain.
>
>That is very narrow thinking, picking out simplistic examples, the big picture,
>the whole game is another story. Bob do you think there are many perfect games
>played by a player ? even one ?

I believe that there are a lot of games.

I believe that the draw in 11 moves of kasparov was a game with no mistakes.
I believe that weaker players played draws with no mistake even in cases when
they did not agree to a draw in the opening.

There are cases when the opening leads to an endgame that is easy to play when
the players can play a lot of moves with no mistake.

Uri



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