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Subject: Re: Chess Tiger 13.0 without tablebases (a test position) !

Author: Uri Blass

Date: 10:04:05 11/15/00

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On November 15, 2000 at 12:56:21, Robert Hyatt wrote:

>On November 15, 2000 at 12:41:36, Peter Skinner wrote:
>
>>On November 15, 2000 at 11:16:24, Uri Blass wrote:
>>
>>>On November 15, 2000 at 11:12:30, Robert Hyatt wrote:
>>>
>>>>On November 15, 2000 at 09:52:03, Eduard Nemeth wrote:
>>>>
>>>>>This position is real from a game ( but not from Tiger ) !
>>>>>
>>>>>[D]8/8/8/6Np/2N5/Pk6/6K1/8 w - a3 0 1
>>>>>
>>>>>In this position played a old version from Fritz 5 (Fritz-Nemeth) Ne5?
>>>>>And the game was draw ! :)
>>>>>
>>>>>I give now this position Tiger 13.0 for test an Tiger 13.0 played Ne5 ?
>>>>>
>>>>>(With tablebases Tiger how about better)
>>>>>
>>>>>Eduard
>>>>
>>>>
>>>>Ne4 is a mate in 26, of course.  But a program that doesn't
>>>>support tablebases is probably not going to have a clue here.
>>>
>>>Junior5.9 without tablebase have no problem to find Ne4 with +4.08 score in a
>>>short time.
>>>
>>>Uri
>>
>>Engine version   : Rebel Century 2.01
>>Hash table size  :  28 Mb
>>
>>8/8/8/6Np/2N5/Pk6/6K1/8 w - -
>>
>>00:00  01.01  3.13  1.Ne4 Kxc4
>>00:00  02.00  3.13  1.Ne4 Kxc4
>>00:00  02.15  3.13  1.Ne5
>>00:00  02.16  3.13  1.Nd6
>>00:00  02.17  3.13  1.Ne3
>>00:00  02.20  3.13  1.Nb6
>>00:00  02.21  3.13  1.Nb2
>>00:00  03.00  3.35  1.Ne4 Kxc4 2.a4
>>00:00  04.00  3.05  1.Ne4 Kxc4 2.Kh3 Kb5
>>00:00  04.01  3.05  1.Kg3
>>00:02  05.00  3.05  1.Ne4 Kxc4 2.Nf6 h4 3.a4
>>00:03  05.01  3.05  1.Kg3
>>00:03  05.02  3.12  1.Ne6 Kxc4 2.Nf4 h4 3.a4
>>00:05  06.00  2.71  1.Ne6 Kxc4 2.Nc7 Kb3 3.Nb5 h4
>>00:06  06.01  2.85  1.Ne4 Kxc4 2.Nd2+ Kb5 3.Kg3 Ka4
>>00:07  06.03  2.85  1.Kg3
>>00:11  07.00  2.91  1.Ne4 Kxc4 2.Nd2+ Kb5 3.Kg3 Ka4 4.Nc4
>>00:27  08.00  2.90  1.Ne4 Kxc4 2.Nd2+ Kb5 3.Kg3 Ka4 4.Nc4 Kb5 5.Nd6 Ka4
>>01:15  09.00  2.79  1.Ne4 Kxc4 2.a4 Kb4 3.Nc3 Ka5 4.Kh3 Kb4 5.Kg3
>>02:24  10.00  3.66  1.Ne4 Kxc4 2.a4 Kd5 3.Nc3 Kc6 4.Kh3 Kd7 5.a5 Kd6
>>02:26  11.00  4.12  1.Ne4 Kxc4 2.a4 Kd5 3.Nc3+ Kd4 4.Kh3 Ke5 5.a5 Kd6 6.a6
>>02:31  12.00  4.80  1.Ne4 Kxc4 2.a4 Kd5 3.Nc3+ Kd4 4.Kh3 Kc5 5.Kh4 Kc4 6.Kxh5
>>Kb4
>>02:40  13.00  4.81  1.Ne4 Kxc4 2.a4 Kd5 3.Nc3+ Kd4 4.Kh3 Kc5 5.Kg2 Kb4 6.Kh3 Kc5
>>7.Kg2 Kb4 8.Kh3
>>
>>Rebel Tiger 13.0
>>
>>Move: Nd2+  (3/22)  depth=16
>>Score: 6.62   depth: 16
>>Ne4 Kxa3 Kh3 h4 Ng6 Kb4 Nh7 Ka3 Ne5 Ka4 Nf6 Ka3 Nfg4 Ka4 Nd7 Kb4
>>
>>Tiger takes nearly 1.5 mins to find Ne4, yet Rebel 2.01 analysis engine in the
>>Rebel 11.0 package finds Ne4 instantly.
>
>
>Try them against a tablebase program to see if they can _win_ the position.
>It is not easy.  The eval of +4 shows they likely don't understand...

Evaluation of +4 is usually a win and the opponent is not important.

Some programs with no tablebases know that KNN vs KP is often a draw so they
have no problem not to evaluate KNN vs KP as a big advantage for white.

I think that it is a simple win that humans can win against every chess program

It is easy for humans to see after Ne4 Kxc4 that white has more than one way to
win(Nd2+  and Nb1 is one plan and a4 and Nc3 is another plan)

The black king cannot take the knight because the white pawn is going to queen
and the white king can go to take the black pawn and after it KNP vs K is a
simple win.

It is also simple to see for programs with the right knowledge and knowing that
KNN vs KP is often a draw is enough.

Uri



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