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Subject: Re: A Bigger Chess Game - Would It Help Humans Or Computers?

Author: G. R. Morton

Date: 18:37:39 02/22/01

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On February 22, 2001 at 15:29:38, Uri Blass wrote:

>On February 22, 2001 at 15:10:42, Fernando Villegas wrote:
>
>>Hi:
>>I believe the contrary. A bigger game means more complex tactical positions, the
>>strongest point of computers; a bigger game also means a different one and so
>>would let us deprived of our "knowledge". Every one of us, when playing, in fact
>>incarnate in a degree the shared experience of humanity and his ability to play
>>chess, which is a great crust. Without it we would be dropped in a void where
>>sheer calculation power would get the upper hand.
>>Fernando
>
>1)The lack of knowledge is also lack of knowledge of the programmers who never
>worked on the game with bigger board and worked on chess.
>
>Humans can train in the game and get an experience in the same way that they did
>in chess.
>
>2)It is known that computers do better result in simpler games when the number
>of legal positions is smaller like backgammon or checkers 8*8.
>
>
>3)Humans know to prune illogical lines better than programs and the number of
>illogical lines in 15*15 game is very big.
>
>I expect for these reason that computers will lose complex games against
>humans.
>
>Uri

I agree. Evidence for this is the game of Go, and other Asian board games, which
are combinatorially much more complex than Chess and much more difficult to
program for (I heard an AI programmer give a lecture about this). It took much
longer for Go programmers to begin to catch up with the human masters. I
understand they have not caught up yet to the degree that Chess programers have.
Even for Capablanca’s suggestion of just two more pieces per side (on an 8x10
board), the instinctive pruning and pattern recognition of humans should defeat
the search programs for good while (especially once human’s started to master
the game).



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