Author: Ralf Elvsén
Date: 15:13:02 03/29/01
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On March 29, 2001 at 14:28:29, Uri Blass wrote: >On March 29, 2001 at 12:30:23, Ralf Elvsén wrote: > >> >>See my reply to Bertil below. The program might know it is losing >>but is forced to play the move anyway. Not the kind of rules I like. >> >>Ralf > >In tournament time control it may play the same move because it even has not >enough time to know that it is losing so it does not change the fact that the >level of game is higher than tournament time control. > >You can also ask the same question about a regular tournament game. >If you see at move 40 that you are losing and you have only few seconds to the >time control. The argument is moot since that is a singular event. Besides, if a program has as a part of its time management to not save up panic time before the time control it should be punished for it, and it will be in a regular game. The quality of time mangement for the two programs in Lykkes game is short circuited by this kind of "time control". > >I will prefer to play a move that I have not enough time to analyze in this case What do you mean? Play the move you think looks bad but you don't know how bad, or pick another move you don't know how good/bad it is? If you mean the last alternative, the programs aren't even doing this I guess. Let me try once more to explain what I mean: If Lykke for every 5th move produced a random integer between 1 and 64 and from that got a square and, if that square was occupied, removed that piece (not a king), it would introduce a random element which has nothing to do with chess. And it wouldn't favor one program over another. But to me it would make the game less interesting. Now he is forcing the program to play a move when it is in a situation where the move first in its movelist might be considered poor (or it is just failing low). This is also a non-chess element in my opinion, since chess is played with a time constraint, but also with a freedom to allocate the time as you see fit, and I bet this is the assumption of the programmer when he designes his search. So, it's a random element added to the game. And what are the benefits? Just the small conveniance to be able to report one move EXACTLY every 2nd hour. Doesn't make sense to me. Ralf > >Uri
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